/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscenepropertychange.h" #include "qscenepropertychange_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { /*! \class Qt3D::QScenePropertyChange */ QFrameAllocator *QScenePropertyChangePrivate::m_allocator = new QFrameAllocator(128, sizeof(QScenePropertyChange), sizeof(QScenePropertyChangePrivate) * 2); QMutex QScenePropertyChangePrivate::m_mutex; /*! \class Qt3D::QScenePropertyChangePrivate \internal */ QScenePropertyChangePrivate::QScenePropertyChangePrivate(QScenePropertyChange *qq) : QSceneChangePrivate(qq) { } QScenePropertyChangePrivate::~QScenePropertyChangePrivate() { } void *QScenePropertyChangePrivate::operator new(size_t size) { QMutexLocker locker(&QScenePropertyChangePrivate::m_mutex); return QScenePropertyChangePrivate::m_allocator->allocateRawMemory(size); } void QScenePropertyChangePrivate::operator delete(void *ptr, size_t size) { QMutexLocker locker(&QScenePropertyChangePrivate::m_mutex); QScenePropertyChangePrivate::m_allocator->deallocateRawMemory(ptr, size); } QScenePropertyChange::QScenePropertyChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, QSceneChange::Priority priority) : QSceneChange(*new QScenePropertyChangePrivate(this), type, observableType, subjectId, priority) { } /*! \internal */ QScenePropertyChange::QScenePropertyChange(QScenePropertyChangePrivate &dd) : QSceneChange(dd) { } /*! \internal */ QScenePropertyChange::QScenePropertyChange(QScenePropertyChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, QSceneChange::Priority priority) : QSceneChange(dd, type, observableType, subjectId, priority) { } QScenePropertyChange::~QScenePropertyChange() { } const char *QScenePropertyChange::propertyName() const { Q_D(const QScenePropertyChange); return d->m_propertyName; } QVariant QScenePropertyChange::value() const { Q_D(const QScenePropertyChange); return d->m_value; } void QScenePropertyChange::setPropertyName(const char *name) { Q_D(QScenePropertyChange); d->m_propertyName = name; } void QScenePropertyChange::setValue(const QVariant &value) { Q_D(QScenePropertyChange); d->m_value = value; } void *QScenePropertyChange::operator new(size_t n) { QMutexLocker locker(&QScenePropertyChangePrivate::m_mutex); return QScenePropertyChangePrivate::m_allocator->allocateRawMemory(n); } void QScenePropertyChange::operator delete(void *ptr, size_t size) { QMutexLocker locker(&QScenePropertyChangePrivate::m_mutex); QScenePropertyChangePrivate::m_allocator->deallocateRawMemory(ptr, size); } } // Qt3D QT_END_NAMESPACE