/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QSCENEPROPERTYCHANGE_H #define QT3D_QSCENEPROPERTYCHANGE_H #include QT_BEGIN_NAMESPACE namespace Qt3D { class QScenePropertyChangePrivate; class QT3DCORESHARED_EXPORT QScenePropertyChange : public QSceneChange { public: QScenePropertyChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard); virtual ~QScenePropertyChange(); const char *propertyName() const; QVariant value() const; void setPropertyName(const char *name); void setValue(const QVariant &value); static void *operator new(size_t size); static void operator delete(void *ptr, size_t size); protected: Q_DECLARE_PRIVATE(QScenePropertyChange) QScenePropertyChange(QScenePropertyChangePrivate &dd); QScenePropertyChange(QScenePropertyChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard); }; typedef QSharedPointer QScenePropertyChangePtr; } // namespace Qt3D QT_END_NAMESPACE #endif // QT3D_QSCENEPROPERTYCHANGE_H