/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscheduler_p.h" #include "qabstractaspect.h" #include "qaspectmanager_p.h" #include "qabstractaspectjobmanager_p.h" QT_BEGIN_NAMESPACE namespace Qt3DCore { QScheduler::QScheduler(QObject *parent) : QObject(parent) { } void QScheduler::setAspectManager(QAspectManager *aspectManager) { m_aspectManager = aspectManager; } QAspectManager *QScheduler::aspectManager() const { return m_aspectManager; } void QScheduler::update(qint64 time) { // Get tasks for this frame from each aspect const QList &aspects = m_aspectManager->aspects(); QMultiHash > jobs; Q_FOREACH (QAbstractAspect *aspect, aspects) { QVector aspectJobs = aspect->jobsToExecute(time); jobs.insert(aspect->aspectType(), aspectJobs); } // TODO: Set up dependencies between jobs as needed // For now just queue them up as they are with render tasks first QVector jobQueue; for (int i = QAbstractAspect::AspectRenderer; i <= QAbstractAspect::AspectOther; ++i) { QAbstractAspect::AspectType aspectType = static_cast(i); QList > jobsForAspectType = jobs.values(aspectType); Q_FOREACH (const QVector &v, jobsForAspectType) jobQueue += v; } m_aspectManager->jobManager()->enqueueJobs(jobQueue); // Do any other work here that the aspect thread can usefully be doing // whilst the threadpool works its way through the jobs m_aspectManager->jobManager()->waitForAllJobs(); } } // namespace Qt3DCore QT_END_NAMESPACE