/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QFRAMEALLOCATOR_P_H #define QT3D_QFRAMEALLOCATOR_P_H #include QT_BEGIN_NAMESPACE namespace Qt3D { class QFrameAllocator; struct Q_AUTOTEST_EXPORT QFrameChunk { void init(uint blockSize, uchar blocks); void *allocate(uint blockSize); void deallocate(void *p, uint blockSize); bool contains(void *p, uint blockSize); void clear(uint blockSize, uchar blocks); void release(); inline bool isEmpty() const { return m_blocksAvailable == m_maxBlocksAvailable; } uchar *m_data; uchar m_firstAvailableBlock; uchar m_blocksAvailable; uchar m_maxBlocksAvailable; }; class Q_AUTOTEST_EXPORT QFixedFrameAllocator { public: QFixedFrameAllocator(); ~QFixedFrameAllocator(); void init(uint blockSize, uchar pageSize = 128); void *allocate(); void deallocate(void *ptr); void trim(); void release(); void clear(); inline int chunkCount() const { return m_chunks.size(); } inline uchar pageSize() const { return m_nbrBlock; } inline uint blockSize() const { return m_blockSize; } private: uint m_blockSize; uchar m_nbrBlock; QVector m_chunks; QFrameChunk *m_lastAllocatedChunck; QFrameChunk *m_lastFreedChunck; }; class QFrameAllocatorPrivate { public: QFrameAllocatorPrivate(QFrameAllocator *qq); inline void *allocateAtChunk(uint allocatorIndex) { return m_allocatorPool[allocatorIndex].allocate(); } inline void deallocateAtChunck(void *ptr, uint allocatorIndex) { m_allocatorPool[allocatorIndex].deallocate(ptr); } inline uint allocatorIndexFromSize(uint targetSize) const { return (targetSize + m_alignment - 1) / m_alignment - 1; } Q_DECLARE_PUBLIC(QFrameAllocator) QFrameAllocator *q_ptr; uint m_maxObjectSize; uint m_alignment; QVector m_allocatorPool; }; } // Qt3D QT_END_NAMESPACE #endif // QT3D_QFRAMEALLOCATOR_P_H