/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DCORE_QLOADGLTF_P_H #define QT3DCORE_QLOADGLTF_P_H #include #include #include #include #include #include // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // inline QJsonDocument qLoadGLTF(const QByteArray &gltfData) { #if QT_CONFIG(binaryjson) { QJsonDocument sceneDocument = QJsonDocument::fromBinaryData(gltfData); if (!sceneDocument.isNull()) return sceneDocument; } #endif { const QCborValue cbor = QCborValue::fromCbor(gltfData); if (cbor.isMap()) return QJsonDocument(cbor.toMap().toJsonObject()); if (cbor.isArray()) return QJsonDocument(cbor.toArray().toJsonArray()); } return QJsonDocument::fromJson(gltfData); } #endif // QT3DCORE_QLOADGLTF_P_H