/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmatrixtransform.h" #include "qmatrixtransform_p.h" QT_BEGIN_NAMESPACE namespace Qt3D { /*! \class Qt3D::QMatrixTransformPrivate \internal */ QMatrixTransformPrivate::QMatrixTransformPrivate() : QAbstractTransformPrivate() { } QMatrixTransform::QMatrixTransform(QObject *parent) : QAbstractTransform(*new QMatrixTransformPrivate, parent) { } QMatrixTransform::QMatrixTransform(const QMatrix4x4 &m, QObject *parent) : QAbstractTransform(*new QMatrixTransformPrivate, parent) { Q_D(QMatrixTransform); d->m_matrix = m; } QMatrixTransform::QMatrixTransform(QMatrixTransformPrivate &dd, QObject *parent) : QAbstractTransform(dd, parent) { } QMatrix4x4 QMatrixTransform::matrix() const { Q_D(const QMatrixTransform); return d->m_matrix; } void QMatrixTransform::setMatrix(const QMatrix4x4 &matrix) { Q_D(QMatrixTransform); if (d->m_matrix != matrix) { d->m_matrix = matrix; emit matrixChanged(); emit transformMatrixChanged(); } } QMatrix4x4 QMatrixTransform::transformMatrix() const { return matrix(); } } // namespace Qt3D QT_END_NAMESPACE