// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DCORE_QTRANSFORM_H #define QT3DCORE_QTRANSFORM_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QTransformPrivate; class Q_3DCORESHARED_EXPORT QTransform : public QComponent { Q_OBJECT Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged) Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged) Q_PROPERTY(QVector3D scale3D READ scale3D WRITE setScale3D NOTIFY scale3DChanged) Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged) Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged) Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged) Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged) Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged) Q_PROPERTY(QMatrix4x4 worldMatrix READ worldMatrix NOTIFY worldMatrixChanged QT3D_PROPERTY_REVISION(2, 14)) public: explicit QTransform(QNode *parent = nullptr); ~QTransform(); float scale() const; QVector3D scale3D() const; QQuaternion rotation() const; QVector3D translation() const; Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle); Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle); Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2); Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2, const QVector3D &axis3, float angle3); Q_INVOKABLE static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis); Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles); Q_INVOKABLE static QQuaternion fromEulerAngles(float pitch, float yaw, float roll); Q_INVOKABLE static QMatrix4x4 rotateAround(const QVector3D &point, float angle, const QVector3D &axis); Q_INVOKABLE static QMatrix4x4 rotateFromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis); QMatrix4x4 matrix() const; QMatrix4x4 worldMatrix() const; float rotationX() const; float rotationY() const; float rotationZ() const; public Q_SLOTS: void setScale(float scale); void setScale3D(const QVector3D &scale); void setRotation(const QQuaternion &rotation); void setTranslation(const QVector3D &translation); void setMatrix(const QMatrix4x4 &matrix); void setRotationX(float rotationX); void setRotationY(float rotationY); void setRotationZ(float rotationZ); Q_SIGNALS: void scaleChanged(float scale); void scale3DChanged(const QVector3D &scale); void rotationChanged(const QQuaternion &rotation); void translationChanged(const QVector3D &translation); void matrixChanged(); void rotationXChanged(float rotationX); void rotationYChanged(float rotationY); void rotationZChanged(float rotationZ); void worldMatrixChanged(const QMatrix4x4 &worldMatrix); protected: explicit QTransform(QTransformPrivate &dd, QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QTransform) }; } // namespace Qt3DCore QT_END_NAMESPACE #endif // QT3DCORE_QTRANSFORM_H