/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DCORE_QTRANSFORM_H #define QT3DCORE_QTRANSFORM_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QAbstractTransform; class QTransformPrivate; class QT3DCORESHARED_EXPORT QTransform : public QComponent { Q_OBJECT Q_PROPERTY(QMatrix4x4 matrix READ matrix NOTIFY matrixChanged) public: explicit QTransform(QNode *parent = 0); QTransform(QList transforms, QNode *parent = 0); QTransform(QAbstractTransform *transform, QNode *parent = 0); ~QTransform(); QList transforms() const; void addTransform(QAbstractTransform *xform); void removeTransform(QAbstractTransform *xform); QMatrix4x4 matrix() const; Q_SIGNALS: void matrixChanged(); void transformsChanged(); protected: QTransform(QTransformPrivate &dd, QNode *parent = 0); void copy(const QNode *ref) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QTransform) QT3D_CLONEABLE(QTransform) Q_PRIVATE_SLOT(d_func(), void _q_transformDestroyed(QObject *obj)) Q_PRIVATE_SLOT(d_func(), void _q_update()) }; } // namespace Qt3DCore QT_END_NAMESPACE #endif // QT3DCORE_QTRANSFORM_H