/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DCORE_SQT_P_H #define QT3DCORE_SQT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { struct Sqt { QQuaternion rotation; QVector3D scale; float pad1; QVector3D translation; float pad2; Sqt() : rotation() , scale(1.0f, 1.0f, 1.0f) , pad1(0.f) , translation() , pad2(0.f) {} inline QMatrix4x4 toMatrix() const { QMatrix4x4 m; m.translate(translation); m.rotate(rotation); m.scale(scale); return m; } bool operator == (const Sqt &rhs) const { return rotation == rhs.rotation && scale == rhs.scale && translation == rhs.translation; } }; struct JointNamesAndLocalPoses { QVector names; QVector localPoses; }; } // namespace Qt3DCore QT_END_NAMESPACE Q_DECLARE_METATYPE(QVector) Q_DECLARE_METATYPE(Qt3DCore::JointNamesAndLocalPoses) #endif // QT3DCORE_SQT_P_H