SOURCES += \ $$PWD/qtransform.cpp \ $$PWD/qjoint.cpp \ $$PWD/qabstractskeleton.cpp \ $$PWD/qskeleton.cpp \ $$PWD/qskeletonloader.cpp \ $$PWD/qarmature.cpp HEADERS += \ $$PWD/qtransform.h \ $$PWD/qtransform_p.h \ $$PWD/qmath3d_p.h \ $$PWD/qjoint.h \ $$PWD/qjoint_p.h \ $$PWD/qabstractskeleton.h \ $$PWD/qabstractskeleton_p.h \ $$PWD/qskeleton.h \ $$PWD/qskeleton_p.h \ $$PWD/qskeletonloader.h \ $$PWD/qskeletonloader_p.h \ $$PWD/qarmature.h \ $$PWD/qarmature_p.h \ $$PWD/vector4d_p.h \ $$PWD/vector3d_p.h \ $$PWD/matrix4x4_p.h \ $$PWD/sqt_p.h INCLUDEPATH += $$PWD qtConfig(qt3d-simd-sse2) { CONFIG += simd SSE2_HEADERS += \ $$PWD/matrix4x4_sse_p.h SSE2_SOURCES += \ $$PWD/matrix4x4_sse.cpp # These files contain AVX2 code, only add them to SSE2 if AVX2 not available !qtConfig(qt3d-simd-avx2) { SSE2_SOURCES += \ $$PWD/vector4d_sse.cpp \ $$PWD/vector3d_sse.cpp SSE2_HEADERS += \ $$PWD/vector4d_sse_p.h \ $$PWD/vector3d_sse_p.h } } qtConfig(qt3d-simd-avx2) { CONFIG += simd AVX2_HEADERS += \ $$PWD/matrix4x4_avx2_p.h \ $$PWD/vector4d_sse_p.h \ $$PWD/vector3d_sse_p.h AVX2_SOURCES += \ $$PWD/matrix4x4_avx2.cpp \ $$PWD/vector4d_sse.cpp \ $$PWD/vector3d_sse.cpp }