/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DCORE_VECTOR3D_P_H #define QT3DCORE_VECTOR3D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include // We check if sse config option was enabled as it could // be disabled even though a given platform supports SSE2 instructions #if QT_CONFIG(qt3d_simd_sse2) && (defined(__AVX2__) || defined(__SSE2__)) && defined(QT_COMPILER_SUPPORTS_SSE2) #include QT_BEGIN_NAMESPACE using Vector3D = Qt3DCore::Vector3D_SSE; QT_END_NAMESPACE #else #include QT_BEGIN_NAMESPACE using Vector3D = QVector3D; QT_END_NAMESPACE #endif template Q_ALWAYS_INLINE QVector3D convertToQVector3D(const UsingType &v) { return v.toQVector3D(); } template<> Q_ALWAYS_INLINE QVector3D convertToQVector3D(const QVector3D &v) { return v; } #endif // QT3DCORE_VECTOR3D_P_H