/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DCORE_VECTOR4D_P_H #define QT3DCORE_VECTOR4D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include // We check if sse config option was enabled as it could // be disabled even though a given platform supports SSE2 instructions #if QT_CONFIG(qt3d_simd_sse2) && (defined(__AVX2__) || defined(__SSE2__)) && defined(QT_COMPILER_SUPPORTS_SSE2) #include QT_BEGIN_NAMESPACE using Vector4D = Qt3DCore::Vector4D_SSE; QT_END_NAMESPACE #else #include QT_BEGIN_NAMESPACE using Vector4D = QVector4D; QT_END_NAMESPACE #endif template Q_ALWAYS_INLINE QVector4D convertToQVector4D(const UsingType &v) { return v.toQVector4D(); } template<> Q_ALWAYS_INLINE QVector4D convertToQVector4D(const QVector4D &v) { return v; } #endif // QT3DCORE_VECTOR4D_P_H