#include #include #include #include #include #include #include #include #include #include #include #include // partial list of private headers #include "../core/aspects/qaspectmanager_p.h" #include "../core/transforms/matrix4x4_p.h" #include "../core/transforms/vector3d_p.h" #include "../render/raycasting/qray3d_p.h" #include "../input/frontend/qabstractphysicaldeviceproxy_p.h" #include "../input/frontend/qinputdeviceintegration_p.h" #include "../animation/frontend/qchannelmappingcreatedchange_p.h" #include "../animation/frontend/qclipblendnodecreatedchange_p.h" #include "../animation/backend/clipblendnode_p.h" #include "../quick3d/imports/scene3d/scene3ditem_p.h"