/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qt3d-index.html \title Qt 3D \e{Qt 3D} provides functionality for near-realtime simulation systems with support for 2D and 3D rendering in both Qt C++ and Qt Quick applications. The functionality in Qt 3D is divided into the following C++ modules: \annotatedlist qt3d-modules For Qt Quick applications, Qt3D provides the following QML modules: \annotatedlist qt3d-qmlmodules \section1 Getting Started For a C++ application that performs 2D or 3D rendering, collision detection, and also handle user input, add the following line to its \l qmake \c .pro file: \badcode QT += 3dcore 3drender 3dinput 3dcollision 3dlogic \endcode To include the definitions of the modules' classes, use the following directives: \badcode #include #include #include #include #include \endcode A Qt Quick application requires also additional dependencies: \badcode QT += 3dcore 3drenderer 3dinput 3dcollision qml quick 3dquick \endcode \section1 Overview The high level design and motivation for Qt3D is described in the \l {Qt 3D Overview}. The Qt 3D Renderer aspect offers support for data-driven configuration as described in \l {Qt 3D Renderer Framegraph}. \section1 Reference \list \li \l {Qt 3D Overview} \li \l {Qt 3D C++ Classes} \li \l {Qt 3D QML Types} \li \l {Qt 3D Examples} \endlist \section1 Qt 3D Platform Support In this Technology Preview Qt 3D has the following support for platforms: \list \li Microsoft Windows (win32) - Supported \li Linux X11 - Supported \li OS X - Supported although there may be some retina scaling issues \li Android - Supported \li Embedded Linux - Supported \li iOS - Not supported yet (coming in Qt 5.6) \li WinRT - Not supported yet \li Windows CE - Compiles but not tested \endlist */