/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \module Qt3DLogic \title Qt 3D Logic C++ Classes \brief The Qt 3D Logic module enables synchronizing frames with the Qt 3D backend. \ingroup modules \ingroup qt3d-modules \qtvariable 3dlogic To use classes from this module, add this directive into the C++ files: \code #include \endcode To link against the corresponding C++ libraries, add the following to your qmake project file: \badcode QT += 3dLogic \endcode */ /*! \namespace Qt3DLogic \inmodule Qt3DLogic \ingroup qt3d-namespaces \brief Contains classes that enable frame synchronization. */ /*! \qmlmodule Qt3D.Logic 2.0 \title Qt 3D Logic QML Types \ingroup qmlmodules \ingroup qt3d-qmlmodules \brief Provides QML types to synchronize frames with the 3D backend. To import and use the module's QML types, use the following statement: \badcode import Qt3D.Logic 2.0 \endcode \section1 QML Types */