INCLUDEPATH += $$PWD HEADERS += \ $$PWD/qphongmaterial.h \ $$PWD/qphongmaterial_p.h \ $$PWD/qdiffusemapmaterial_p.h \ $$PWD/qdiffusemapmaterial.h \ $$PWD/qnormaldiffusespecularmapmaterial.h \ $$PWD/qnormaldiffusespecularmapmaterial_p.h \ $$PWD/qnormaldiffusemapmaterial.h \ $$PWD/qnormaldiffusemapmaterial_p.h \ $$PWD/qnormaldiffusemapalphamaterial.h \ $$PWD/qnormaldiffusemapalphamaterial_p.h \ $$PWD/qdiffusespecularmapmaterial.h \ $$PWD/qdiffusespecularmapmaterial_p.h \ $$PWD/qforwardrenderer.h \ $$PWD/qforwardrenderer_p.h \ $$PWD/qpervertexcolormaterial.h \ $$PWD/qpervertexcolormaterial_p.h \ $$PWD/qskyboxentity.h \ $$PWD/qskyboxentity_p.h \ $$PWD/qgoochmaterial.h \ $$PWD/qgoochmaterial_p.h \ $$PWD/qphongalphamaterial.h \ $$PWD/qphongalphamaterial_p.h \ $$PWD/qt3dwindow.h \ $$PWD/qt3dwindow_p.h \ $$PWD/qabstractcameracontroller.h \ $$PWD/qabstractcameracontroller_p.h \ $$PWD/qfirstpersoncameracontroller.h \ $$PWD/qfirstpersoncameracontroller_p.h \ $$PWD/qorbitcameracontroller.h \ $$PWD/qorbitcameracontroller_p.h \ $$PWD/qabstractspritesheet.h \ $$PWD/qabstractspritesheet_p.h \ $$PWD/qspritegrid.h \ $$PWD/qspritegrid_p.h \ $$PWD/qspritesheet.h \ $$PWD/qspritesheet_p.h \ $$PWD/qspritesheetitem.h \ $$PWD/qspritesheetitem_p.h \ $$PWD/qtexturematerial.h \ $$PWD/qtexturematerial_p.h \ $$PWD/qmetalroughmaterial.h \ $$PWD/qmetalroughmaterial_p.h \ $$PWD/qtexturedmetalroughmaterial.h \ $$PWD/qmorphphongmaterial.h \ $$PWD/qmorphphongmaterial_p.h SOURCES += \ $$PWD/qphongmaterial.cpp \ $$PWD/qdiffusemapmaterial.cpp \ $$PWD/qnormaldiffusespecularmapmaterial.cpp \ $$PWD/qnormaldiffusemapmaterial.cpp \ $$PWD/qnormaldiffusemapalphamaterial.cpp \ $$PWD/qdiffusespecularmapmaterial.cpp \ $$PWD/qforwardrenderer.cpp \ $$PWD/qpervertexcolormaterial.cpp \ $$PWD/qskyboxentity.cpp \ $$PWD/qgoochmaterial.cpp \ $$PWD/qphongalphamaterial.cpp \ $$PWD/qt3dwindow.cpp \ $$PWD/qabstractcameracontroller.cpp \ $$PWD/qfirstpersoncameracontroller.cpp \ $$PWD/qorbitcameracontroller.cpp \ $$PWD/qabstractspritesheet.cpp \ $$PWD/qspritegrid.cpp \ $$PWD/qspritesheet.cpp \ $$PWD/qspritesheetitem.cpp \ $$PWD/qtexturematerial.cpp \ $$PWD/qmetalroughmaterial.cpp \ $$PWD/qtexturedmetalroughmaterial.cpp \ $$PWD/qmorphphongmaterial.cpp