/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_H #define QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QKeyboardDevice; class QMouseDevice; } namespace Qt3DRender { class QCamera; } namespace Qt3DExtras { class QAbstractCameraControllerPrivate; class QT3DEXTRASSHARED_EXPORT QAbstractCameraController : public Qt3DCore::QEntity { Q_OBJECT Q_PROPERTY(Qt3DRender::QCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged) Q_PROPERTY(float linearSpeed READ linearSpeed WRITE setLinearSpeed NOTIFY linearSpeedChanged) Q_PROPERTY(float lookSpeed READ lookSpeed WRITE setLookSpeed NOTIFY lookSpeedChanged) Q_PROPERTY(float acceleration READ acceleration WRITE setAcceleration NOTIFY accelerationChanged) Q_PROPERTY(float deceleration READ deceleration WRITE setDeceleration NOTIFY decelerationChanged) public: ~QAbstractCameraController(); Qt3DRender::QCamera *camera() const; float linearSpeed() const; float lookSpeed() const; float acceleration() const; float deceleration() const; void setCamera(Qt3DRender::QCamera *camera); void setLinearSpeed(float linearSpeed); void setLookSpeed(float lookSpeed); void setAcceleration(float acceleration); void setDeceleration(float deceleration); Q_SIGNALS: void cameraChanged(); void linearSpeedChanged(); void lookSpeedChanged(); void accelerationChanged(float acceleration); void decelerationChanged(float deceleration); protected: explicit QAbstractCameraController(Qt3DCore::QNode *parent = nullptr); QAbstractCameraController(QAbstractCameraControllerPrivate &dd, Qt3DCore::QNode *parent = nullptr); Qt3DInput::QKeyboardDevice *keyboardDevice() const; Qt3DInput::QMouseDevice *mouseDevice() const; struct InputState { float rxAxisValue; float ryAxisValue; float txAxisValue; float tyAxisValue; float tzAxisValue; bool leftMouseButtonActive; bool middleMouseButtonActive; bool rightMouseButtonActive; bool altKeyActive; bool shiftKeyActive; }; private: virtual void moveCamera(const InputState &state, float dt) = 0; private: Q_DECLARE_PRIVATE(QAbstractCameraController) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_H