/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstractspritesheet.h" #include "qabstractspritesheet_p.h" #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DExtras { QAbstractSpriteSheetPrivate::QAbstractSpriteSheetPrivate() : QNodePrivate() , m_texture(nullptr) , m_currentIndex(-1) { } void QAbstractSpriteSheetPrivate::init() { m_textureTransform.setToIdentity(); } void QAbstractSpriteSheetPrivate::updateTexture(Qt3DRender::QAbstractTexture *texture) { if (m_texture) { disconnect(m_texture, &Qt3DRender::QAbstractTexture::widthChanged, this, &QAbstractSpriteSheetPrivate::updateSizes); disconnect(m_texture, &Qt3DRender::QAbstractTexture::heightChanged, this, &QAbstractSpriteSheetPrivate::updateSizes); } m_texture = texture; if (m_texture) { connect(m_texture, &Qt3DRender::QAbstractTexture::widthChanged, this, &QAbstractSpriteSheetPrivate::updateSizes); connect(m_texture, &Qt3DRender::QAbstractTexture::heightChanged, this, &QAbstractSpriteSheetPrivate::updateSizes); } } void QAbstractSpriteSheetPrivate::updateIndex(int newIndex) { Q_Q(QAbstractSpriteSheet); if (newIndex > maxIndex()) newIndex = 0; m_currentIndex = newIndex; emit q->currentIndexChanged(newIndex); updateTransform(); } QAbstractSpriteSheet::QAbstractSpriteSheet(QAbstractSpriteSheetPrivate &dd, QNode *parent) : Qt3DCore::QNode(dd, parent) { Q_D(QAbstractSpriteSheet); d->init(); } QAbstractSpriteSheet::~QAbstractSpriteSheet() { } /*! \property Qt3DExtras::QAbstractSpriteSheet::texture Holds the current texture used by the material. */ Qt3DRender::QAbstractTexture *QAbstractSpriteSheet::texture() const { Q_D(const QAbstractSpriteSheet); return d->m_texture; } void QAbstractSpriteSheet::setTexture(Qt3DRender::QAbstractTexture *texture) { Q_D(QAbstractSpriteSheet); if (d->m_texture != texture) { d->updateTexture(texture); d->updateSizes(); emit textureChanged(d->m_texture); } } QMatrix3x3 QAbstractSpriteSheet::textureTransform() const { Q_D(const QAbstractSpriteSheet); return d->m_textureTransform; } int QAbstractSpriteSheet::currentIndex() const { Q_D(const QAbstractSpriteSheet); return d->m_currentIndex; } void QAbstractSpriteSheet::setCurrentIndex(int currentIndex) { Q_D(QAbstractSpriteSheet); d->updateIndex(currentIndex); } } // namespace Qt3DExtras QT_END_NAMESPACE