/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_P_H #define QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QFilterKey; class QEffect; class QAbstractTexture; class QTechnique; class QParameter; class QShaderProgram; class QRenderPass; } // namespace Qt3DRender namespace Qt3DExtras { class QDiffuseSpecularMapMaterial; class QDiffuseSpecularMapMaterialPrivate : public Qt3DRender::QMaterialPrivate { public: QDiffuseSpecularMapMaterialPrivate(); void init(); void handleAmbientChanged(const QVariant &var); void handleDiffuseChanged(const QVariant &var); void handleSpecularChanged(const QVariant &var); void handleShininessChanged(const QVariant &var); void handleTextureScaleChanged(const QVariant &var); Qt3DRender::QEffect *m_diffuseSpecularMapEffect; Qt3DRender::QAbstractTexture *m_diffuseTexture; Qt3DRender::QAbstractTexture *m_specularTexture; Qt3DRender::QParameter *m_ambientParameter; Qt3DRender::QParameter *m_diffuseParameter; Qt3DRender::QParameter *m_specularParameter; Qt3DRender::QParameter *m_shininessParameter; Qt3DRender::QParameter *m_textureScaleParameter; Qt3DRender::QTechnique *m_diffuseSpecularMapGL3Technique; Qt3DRender::QTechnique *m_diffuseSpecularMapGL2Technique; Qt3DRender::QTechnique *m_diffuseSpecularMapES2Technique; Qt3DRender::QRenderPass *m_diffuseSpecularMapGL3RenderPass; Qt3DRender::QRenderPass *m_diffuseSpecularMapGL2RenderPass; Qt3DRender::QRenderPass *m_diffuseSpecularMapES2RenderPass; Qt3DRender::QShaderProgram *m_diffuseSpecularMapGL3Shader; Qt3DRender::QShaderProgram *m_diffuseSpecularMapGL2ES2Shader; Qt3DRender::QFilterKey *m_filterKey; Q_DECLARE_PUBLIC(QDiffuseSpecularMapMaterial) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_P_H