/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qfirstpersoncameracontroller_p.h" #include "qfirstpersoncameracontroller.h" #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { QFirstPersonCameraControllerPrivate::QFirstPersonCameraControllerPrivate() : Qt3DCore::QEntityPrivate() , m_camera(nullptr) , m_leftMouseButtonAction(new Qt3DInput::QAction()) , m_fineMotionAction(new Qt3DInput::QAction()) , m_rxAxis(new Qt3DInput::QAxis()) , m_ryAxis(new Qt3DInput::QAxis()) , m_txAxis(new Qt3DInput::QAxis()) , m_tyAxis(new Qt3DInput::QAxis()) , m_tzAxis(new Qt3DInput::QAxis()) , m_leftMouseButtonInput(new Qt3DInput::QActionInput()) , m_fineMotionKeyInput(new Qt3DInput::QActionInput()) , m_mouseRxInput(new Qt3DInput::QAnalogAxisInput()) , m_mouseRyInput(new Qt3DInput::QAnalogAxisInput()) , m_keyboardTxPosInput(new Qt3DInput::QButtonAxisInput()) , m_keyboardTyPosInput(new Qt3DInput::QButtonAxisInput()) , m_keyboardTzPosInput(new Qt3DInput::QButtonAxisInput()) , m_keyboardTxNegInput(new Qt3DInput::QButtonAxisInput()) , m_keyboardTyNegInput(new Qt3DInput::QButtonAxisInput()) , m_keyboardTzNegInput(new Qt3DInput::QButtonAxisInput()) , m_keyboardDevice(new Qt3DInput::QKeyboardDevice()) , m_mouseDevice(new Qt3DInput::QMouseDevice()) , m_logicalDevice(new Qt3DInput::QLogicalDevice()) , m_frameAction(new Qt3DLogic::QFrameAction()) , m_linearSpeed(10.0f) , m_lookSpeed(180.0f) , m_firstPersonUp(QVector3D(0.0f, 1.0f, 0.0f)) {} void QFirstPersonCameraControllerPrivate::init() { //// Actions // Left Mouse Button Action m_leftMouseButtonInput->setButtons(QVector() << Qt::LeftButton); m_leftMouseButtonInput->setSourceDevice(m_mouseDevice); m_leftMouseButtonAction->addInput(m_leftMouseButtonInput); // Fine Motion Action m_fineMotionKeyInput->setButtons(QVector() << Qt::Key_Shift); m_fineMotionKeyInput->setSourceDevice(m_keyboardDevice); m_fineMotionAction->addInput(m_fineMotionKeyInput); //// Axes // Mouse X m_mouseRxInput->setAxis(Qt3DInput::QMouseDevice::X); m_mouseRxInput->setSourceDevice(m_mouseDevice); m_rxAxis->addInput(m_mouseRxInput); // Mouse Y m_mouseRyInput->setAxis(Qt3DInput::QMouseDevice::Y); m_mouseRyInput->setSourceDevice(m_mouseDevice); m_ryAxis->addInput(m_mouseRyInput); // Keyboard Pos Tx m_keyboardTxPosInput->setButtons(QVector() << Qt::Key_Right); m_keyboardTxPosInput->setScale(1.0f); m_keyboardTxPosInput->setSourceDevice(m_keyboardDevice); m_txAxis->addInput(m_keyboardTxPosInput); // Keyboard Pos Ty m_keyboardTyPosInput->setButtons(QVector() << Qt::Key_PageUp); m_keyboardTyPosInput->setScale(1.0f); m_keyboardTyPosInput->setSourceDevice(m_keyboardDevice); m_tyAxis->addInput(m_keyboardTyPosInput); // Keyboard Pos Tz m_keyboardTzPosInput->setButtons(QVector() << Qt::Key_Up); m_keyboardTzPosInput->setScale(1.0f); m_keyboardTzPosInput->setSourceDevice(m_keyboardDevice); m_tzAxis->addInput(m_keyboardTzPosInput); // Keyboard Neg Tx m_keyboardTxNegInput->setButtons(QVector() << Qt::Key_Left); m_keyboardTxNegInput->setScale(-1.0f); m_keyboardTxNegInput->setSourceDevice(m_keyboardDevice); m_txAxis->addInput(m_keyboardTxNegInput); // Keyboard Neg Ty m_keyboardTyNegInput->setButtons(QVector() << Qt::Key_PageDown); m_keyboardTyNegInput->setScale(-1.0f); m_keyboardTyNegInput->setSourceDevice(m_keyboardDevice); m_tyAxis->addInput(m_keyboardTyNegInput); // Keyboard Neg Tz m_keyboardTzNegInput->setButtons(QVector() << Qt::Key_Down); m_keyboardTzNegInput->setScale(-1.0f); m_keyboardTzNegInput->setSourceDevice(m_keyboardDevice); m_tzAxis->addInput(m_keyboardTzNegInput); //// Logical Device m_logicalDevice->addAction(m_fineMotionAction); m_logicalDevice->addAction(m_leftMouseButtonAction); m_logicalDevice->addAxis(m_rxAxis); m_logicalDevice->addAxis(m_ryAxis); m_logicalDevice->addAxis(m_txAxis); m_logicalDevice->addAxis(m_tyAxis); m_logicalDevice->addAxis(m_tzAxis); Q_Q(QFirstPersonCameraController); //// FrameAction QObject::connect(m_frameAction, SIGNAL(triggered(float)), q, SLOT(_q_onTriggered(float))); // Disable the logical device when the entity is disabled QObject::connect(q, &Qt3DCore::QEntity::enabledChanged, m_logicalDevice, &Qt3DInput::QLogicalDevice::setEnabled); q->addComponent(m_frameAction); q->addComponent(m_logicalDevice); } void QFirstPersonCameraControllerPrivate::_q_onTriggered(float dt) { if (m_camera != nullptr) { m_camera->translate(QVector3D(m_txAxis->value() * m_linearSpeed, m_tyAxis->value() * m_linearSpeed, m_tzAxis->value() * m_linearSpeed) * dt); if (m_leftMouseButtonAction->isActive()) { m_camera->pan(m_rxAxis->value() * m_lookSpeed * dt, m_firstPersonUp); m_camera->tilt(m_ryAxis->value() * m_lookSpeed * dt); } } } QFirstPersonCameraController::QFirstPersonCameraController(Qt3DCore::QNode *parent) : Qt3DCore::QEntity(*new QFirstPersonCameraControllerPrivate, parent) { Q_D(QFirstPersonCameraController); d->init(); } QFirstPersonCameraController::~QFirstPersonCameraController() { } Qt3DRender::QCamera *QFirstPersonCameraController::camera() const { Q_D(const QFirstPersonCameraController); return d->m_camera; } float QFirstPersonCameraController::linearSpeed() const { Q_D(const QFirstPersonCameraController); return d->m_linearSpeed; } float QFirstPersonCameraController::lookSpeed() const { Q_D(const QFirstPersonCameraController); return d->m_lookSpeed; } void QFirstPersonCameraController::setCamera(Qt3DRender::QCamera *camera) { Q_D(QFirstPersonCameraController); if (d->m_camera != camera) { d->m_camera = camera; emit cameraChanged(); } } void QFirstPersonCameraController::setLinearSpeed(float linearSpeed) { Q_D(QFirstPersonCameraController); if (d->m_linearSpeed != linearSpeed) { d->m_linearSpeed = linearSpeed; emit linearSpeedChanged(); } } void QFirstPersonCameraController::setLookSpeed(float lookSpeed) { Q_D(QFirstPersonCameraController); if (d->m_lookSpeed != lookSpeed) { d->m_lookSpeed = lookSpeed; emit lookSpeedChanged(); } } } // Qt3DExtras QT_END_NAMESPACE #include "moc_qfirstpersoncameracontroller.cpp"