/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DEXTRAS_QFIRSTPERSONCAMERACONTROLLER_P_H #define QT3DEXTRAS_QFIRSTPERSONCAMERACONTROLLER_P_H #include #include #include // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // QT_BEGIN_NAMESPACE namespace Qt3DRender { class QCamera; } namespace Qt3DLogic { class QFrameAction; } namespace Qt3DInput { class QKeyboardDevice; class QMouseDevice; class QLogicalDevice; class QAction; class QActionInput; class QAxis; class QAnalogAxisInput; class QButtonAxisInput; class QAxisActionHandler; } namespace Qt3DExtras { class QFirstPersonCameraControllerPrivate : public Qt3DCore::QEntityPrivate { public: QFirstPersonCameraControllerPrivate(); void init(); void applyAccelerations(); Qt3DRender::QCamera *m_camera; Qt3DInput::QAction *m_leftMouseButtonAction; Qt3DInput::QAction *m_fineMotionAction; Qt3DInput::QAxis *m_rxAxis; Qt3DInput::QAxis *m_ryAxis; Qt3DInput::QAxis *m_txAxis; Qt3DInput::QAxis *m_tyAxis; Qt3DInput::QAxis *m_tzAxis; Qt3DInput::QActionInput *m_leftMouseButtonInput; Qt3DInput::QActionInput *m_fineMotionKeyInput; Qt3DInput::QAnalogAxisInput *m_mouseRxInput; Qt3DInput::QAnalogAxisInput *m_mouseRyInput; Qt3DInput::QAnalogAxisInput *m_mouseTzXInput; Qt3DInput::QAnalogAxisInput *m_mouseTzYInput; Qt3DInput::QButtonAxisInput *m_keyboardTxPosInput; Qt3DInput::QButtonAxisInput *m_keyboardTyPosInput; Qt3DInput::QButtonAxisInput *m_keyboardTzPosInput; Qt3DInput::QButtonAxisInput *m_keyboardTxNegInput; Qt3DInput::QButtonAxisInput *m_keyboardTyNegInput; Qt3DInput::QButtonAxisInput *m_keyboardTzNegInput; Qt3DInput::QKeyboardDevice *m_keyboardDevice; Qt3DInput::QMouseDevice *m_mouseDevice; Qt3DInput::QLogicalDevice *m_logicalDevice; Qt3DLogic::QFrameAction *m_frameAction; float m_linearSpeed; float m_lookSpeed; float m_acceleration; float m_deceleration; QVector3D m_firstPersonUp; void _q_onTriggered(float); Q_DECLARE_PUBLIC(QFirstPersonCameraController) }; } // Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H