/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DEXTRAS_QMORPHPHONGMATERIAL_H #define QT3DEXTRAS_QMORPHPHONGMATERIAL_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { class QMorphPhongMaterialPrivate; class Q_3DEXTRASSHARED_EXPORT QMorphPhongMaterial : public Qt3DRender::QMaterial { Q_OBJECT Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged) Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged) Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged) Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged) Q_PROPERTY(float interpolator READ interpolator WRITE setInterpolator NOTIFY interpolatorChanged) public: explicit QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr); ~QMorphPhongMaterial(); QColor ambient() const; QColor diffuse() const; QColor specular() const; float shininess() const; float interpolator() const; public Q_SLOTS: void setAmbient(const QColor &ambient); void setDiffuse(const QColor &diffuse); void setSpecular(const QColor &specular); void setShininess(float shininess); void setInterpolator(float interpolator); Q_SIGNALS: void ambientChanged(const QColor &ambient); void diffuseChanged(const QColor &diffuse); void specularChanged(const QColor &specular); void shininessChanged(float shininess); void interpolatorChanged(float interpolator); private: Q_DECLARE_PRIVATE(QMorphPhongMaterial) }; } // namespace Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QMORPHPHONGMATERIAL_H