/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DEXTRAS_QMORPHPHONGMATERIAL_H #define QT3DEXTRAS_QMORPHPHONGMATERIAL_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { class QMorphPhongMaterialPrivate; class QT3DEXTRASSHARED_EXPORT QMorphPhongMaterial : public Qt3DRender::QMaterial { Q_OBJECT Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged) Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged) Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged) Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged) Q_PROPERTY(float interpolator READ interpolator WRITE setInterpolator NOTIFY interpolatorChanged) public: explicit QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr); ~QMorphPhongMaterial(); QColor ambient() const; QColor diffuse() const; QColor specular() const; float shininess() const; float interpolator() const; public Q_SLOTS: void setAmbient(const QColor &ambient); void setDiffuse(const QColor &diffuse); void setSpecular(const QColor &specular); void setShininess(float shininess); void setInterpolator(float interpolator); Q_SIGNALS: void ambientChanged(const QColor &ambient); void diffuseChanged(const QColor &diffuse); void specularChanged(const QColor &specular); void shininessChanged(float shininess); void interpolatorChanged(float interpolator); private: Q_DECLARE_PRIVATE(QMorphPhongMaterial) }; } // namespace Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QMORPHPHONGMATERIAL_H