/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DEXTRAS_QMORPHPHONGMATERIAL_P_H #define QT3DEXTRAS_QMORPHPHONGMATERIAL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QFilterKey; class QEffect; class QTechnique; class QParameter; class QShaderProgram; class QRenderPass; class QShaderProgramBuilder; } // namespace Qt3DRender namespace Qt3DExtras { class QMorphPhongMaterial; class QMorphPhongMaterialPrivate : public Qt3DRender::QMaterialPrivate { public: QMorphPhongMaterialPrivate(); void init(); void handleAmbientChanged(const QVariant &var); void handleDiffuseChanged(const QVariant &var); void handleSpecularChanged(const QVariant &var); void handleShininessChanged(const QVariant &var); void handleInterpolatorChanged(const QVariant &var); Qt3DRender::QEffect *m_phongEffect; Qt3DRender::QParameter *m_ambientParameter; Qt3DRender::QParameter *m_diffuseParameter; Qt3DRender::QParameter *m_specularParameter; Qt3DRender::QParameter *m_shininessParameter; Qt3DRender::QParameter *m_interpolatorParameter; Qt3DRender::QTechnique *m_phongGL3Technique; Qt3DRender::QTechnique *m_phongGL2Technique; Qt3DRender::QTechnique *m_phongES2Technique; Qt3DRender::QTechnique *m_phongRHITechnique; Qt3DRender::QRenderPass *m_phongGL3RenderPass; Qt3DRender::QRenderPass *m_phongGL2RenderPass; Qt3DRender::QRenderPass *m_phongES2RenderPass; Qt3DRender::QRenderPass *m_phongRHIRenderPass; Qt3DRender::QShaderProgram *m_phongGL3Shader; Qt3DRender::QShaderProgram *m_phongGL2ES2Shader; Qt3DRender::QShaderProgram *m_phongRHIShader; Qt3DRender::QShaderProgramBuilder *m_phongGL3ShaderBuilder; Qt3DRender::QShaderProgramBuilder *m_phongGL2ES2ShaderBuilder; Qt3DRender::QShaderProgramBuilder *m_phongRHIShaderBuilder; Qt3DRender::QFilterKey *m_filterKey; Q_DECLARE_PUBLIC(QMorphPhongMaterial) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QPHONGMATERIAL_P_H