/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qspritesheet.h" #include "qspritesheetitem.h" #include "qspritesheet_p.h" #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DExtras { QSpriteSheetPrivate::QSpriteSheetPrivate() : QAbstractSpriteSheetPrivate() { } int QSpriteSheetPrivate::maxIndex() const { return m_sprites.count() - 1; } void QSpriteSheetPrivate::updateSizes() { Q_Q(QSpriteSheet); if (m_texture) m_textureSize = QSize(m_texture->width(), m_texture->height()); else m_textureSize = QSize(); if (m_textureSize.isEmpty() || m_sprites.isEmpty()) { if (m_currentIndex != -1) { m_currentIndex = -1; emit q->currentIndexChanged(m_currentIndex); } m_textureTransform.setToIdentity(); emit q->textureTransformChanged(m_textureTransform); return; } if (m_currentIndex < 0 || m_currentIndex >= m_sprites.size()) { m_currentIndex = 0; emit q->currentIndexChanged(m_currentIndex); } updateTransform(); } void QSpriteSheetPrivate::updateTransform() { Q_Q(QSpriteSheet); if (m_currentIndex < 0 || m_currentIndex >= m_sprites.size()) return; const QSpriteSheetItem *r = m_sprites.at(m_currentIndex); const float xScale = static_cast(r->width()) / static_cast(m_textureSize.width()); const float yScale = static_cast(r->height()) / static_cast(m_textureSize.height()); const float xTranslate = static_cast(r->x()) / static_cast(m_textureSize.width()); const float yTranslate = static_cast(r->y()) / static_cast(m_textureSize.height()); m_textureTransform.setToIdentity(); m_textureTransform(0, 0) = xScale; m_textureTransform(1, 1) = yScale; m_textureTransform(0, 2) = xTranslate; m_textureTransform(1, 2) = yTranslate; emit q->textureTransformChanged(m_textureTransform); } /*! Constructs a new QSpriteSheet instance with parent object \a parent. */ QSpriteSheet::QSpriteSheet(QNode *parent) : QAbstractSpriteSheet(*new QSpriteSheetPrivate, parent) { } QSpriteSheet::~QSpriteSheet() { } QVector QSpriteSheet::sprites() const { Q_D(const QSpriteSheet); return d->m_sprites; } QSpriteSheetItem *QSpriteSheet::addSprite(int x, int y, int width, int height) { QSpriteSheetItem *item = new QSpriteSheetItem(this); item->setX(x); item->setX(y); item->setWidth(width); item->setHeight(height); addSprite(item); return item; } void QSpriteSheet::addSprite(QSpriteSheetItem *sprite) { Q_ASSERT(sprite); Q_D(QSpriteSheet); if (!d->m_sprites.contains(sprite)) { d->m_sprites << sprite; // Ensures proper bookkeeping d->registerDestructionHelper(sprite, &QSpriteSheet::removeSprite, d->m_sprites); if (!sprite->parent()) sprite->setParent(this); emit spritesChanged(d->m_sprites); d->updateSizes(); } } void QSpriteSheet::removeSprite(QSpriteSheetItem *sprite) { Q_ASSERT(sprite); Q_D(QSpriteSheet); d->m_sprites.removeOne(sprite); // Remove bookkeeping connection d->unregisterDestructionHelper(sprite); } void QSpriteSheet::setSprites(QVector sprites) { Q_D(QSpriteSheet); d->m_sprites = sprites; emit spritesChanged(sprites); d->updateSizes(); } } // namespace Qt3DExtras QT_END_NAMESPACE