/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DWINDOW_P_H #define QT3DWINDOW_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { class Qt3DWindowPrivate : public QWindowPrivate { public: Qt3DWindowPrivate(); Qt3DCore::QAspectEngine *m_aspectEngine; // Aspects Qt3DRender::QRenderAspect *m_renderAspect; Qt3DInput::QInputAspect *m_inputAspect; Qt3DLogic::QLogicAspect *m_logicAspect; // Renderer configuration Qt3DRender::QRenderSettings *m_renderSettings; Qt3DExtras::QForwardRenderer *m_forwardRenderer; Qt3DRender::QCamera *m_defaultCamera; // Input configuration Qt3DInput::QInputSettings *m_inputSettings; // Logic configuration // Scene Qt3DCore::QEntity *m_root; Qt3DCore::QEntity *m_userRoot; bool m_initialized; Q_DECLARE_PUBLIC(Qt3DWindow) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DWINDOW_P_H