/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DEXTRAS_QTEXTUREMATERIAL_P_H #define QT3DEXTRAS_QTEXTUREMATERIAL_P_H #include // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QFilterKey; class QEffect; class QAbstractTexture; class QTechnique; class QParameter; class QShaderProgram; class QRenderPass; class QNoDepthMask; class QBlendEquationArguments; class QBlendEquation; } // namespace Qt3DRender namespace Qt3DExtras { class QTextureMaterial; class QTextureMaterialPrivate : public Qt3DRender::QMaterialPrivate { QTextureMaterialPrivate(); void init(); void handleTextureChanged(const QVariant &var); void handleTextureTransformChanged(const QVariant &var); Qt3DRender::QEffect *m_textureEffect; Qt3DRender::QParameter *m_textureParameter; Qt3DRender::QParameter *m_textureTransformParameter; Qt3DRender::QTechnique *m_textureGL3Technique; Qt3DRender::QTechnique *m_textureGL2Technique; Qt3DRender::QTechnique *m_textureES2Technique; Qt3DRender::QRenderPass *m_textureGL3RenderPass; Qt3DRender::QRenderPass *m_textureGL2RenderPass; Qt3DRender::QRenderPass *m_textureES2RenderPass; Qt3DRender::QShaderProgram *m_textureGL3Shader; Qt3DRender::QShaderProgram *m_textureGL2ES2Shader; Qt3DRender::QNoDepthMask *m_noDepthMask; Qt3DRender::QBlendEquationArguments *m_blendState; Qt3DRender::QBlendEquation *m_blendEquation; Qt3DRender::QFilterKey *m_filterKey; Q_DECLARE_PUBLIC(QTextureMaterial) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QTEXTUREMATERIAL_P_H