/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef _USE_MATH_DEFINES # define _USE_MATH_DEFINES // For MSVC #endif #include "qcylindermesh.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DExtras { /*! * \qmltype CylinderMesh * \instantiates Qt3DExtras::QCylinderMesh * \inqmlmodule Qt3D.Extras * \brief A cylindrical mesh. */ /*! * \qmlproperty int CylinderMesh::rings * * Holds the number of rings in the mesh. */ /*! * \qmlproperty int CylinderMesh::slices * * Holds the number of slices in the mesh. */ /*! * \qmlproperty real CylinderMesh::radius * * Holds the radius of the cylinder. */ /*! * \qmlproperty real CylinderMesh::length * * Holds the length of the cylinder. */ /*! * \class Qt3DExtras::QCylinderMesh \ingroup qt3d-extras-geometries * \inheaderfile Qt3DExtras/QCylinderMesh * \inmodule Qt3DExtras * * \inherits Qt3DRender::QGeometryRenderer * * \brief A cylindrical mesh. */ /*! * Constructs a new QCylinderMesh with \a parent. */ QCylinderMesh::QCylinderMesh(QNode *parent) : Qt3DCore::QGeometryView(parent) { QCylinderGeometry *geometry = new QCylinderGeometry(this); QObject::connect(geometry, &QCylinderGeometry::radiusChanged, this, &QCylinderMesh::radiusChanged); QObject::connect(geometry, &QCylinderGeometry::ringsChanged, this, &QCylinderMesh::ringsChanged); QObject::connect(geometry, &QCylinderGeometry::slicesChanged, this, &QCylinderMesh::slicesChanged); QObject::connect(geometry, &QCylinderGeometry::lengthChanged, this, &QCylinderMesh::lengthChanged); QGeometryView::setGeometry(geometry); } /*! \internal */ QCylinderMesh::~QCylinderMesh() { } void QCylinderMesh::setRings(int rings) { static_cast(geometry())->setRings(rings); } void QCylinderMesh::setSlices(int slices) { static_cast(geometry())->setSlices(slices); } void QCylinderMesh::setRadius(float radius) { static_cast(geometry())->setRadius(radius); } void QCylinderMesh::setLength(float length) { static_cast(geometry())->setLength(length); } /*! * \property QCylinderMesh::rings * * Holds the number of rings in the mesh. */ int QCylinderMesh::rings() const { return static_cast(geometry())->rings(); } /*! * \property QCylinderMesh::slices * * Holds the number of slices in the mesh. */ int QCylinderMesh::slices() const { return static_cast(geometry())->slices(); } /*! * \property QCylinderMesh::radius * * Holds the radius of the cylinder. */ float QCylinderMesh::radius() const { return static_cast(geometry())->radius(); } /*! * \property QCylinderMesh::length * * Holds the length of the cylinder. */ float QCylinderMesh::length() const { return static_cast(geometry())->length(); } } // namespace Qt3DExtras QT_END_NAMESPACE