/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include "distancefieldtextrenderer_p.h" #include "distancefieldtextrenderer_p_p.h" QT_BEGIN_NAMESPACE namespace Qt3DExtras { using namespace Qt3DCore; DistanceFieldTextRendererPrivate::DistanceFieldTextRendererPrivate() : m_renderer(nullptr) , m_geometry(nullptr) , m_positionAttr(nullptr) , m_texCoordAttr(nullptr) , m_indexAttr(nullptr) , m_vertexBuffer(nullptr) , m_indexBuffer(nullptr) , m_material(nullptr) { } DistanceFieldTextRendererPrivate::~DistanceFieldTextRendererPrivate() { } void DistanceFieldTextRendererPrivate::init() { Q_Q(DistanceFieldTextRenderer); m_renderer = new Qt3DRender::QGeometryRenderer(q); m_renderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); m_geometry = new Qt3DRender::QGeometry(m_renderer); m_renderer->setGeometry(m_geometry); m_vertexBuffer = new Qt3DRender::QBuffer(m_geometry); m_indexBuffer = new Qt3DRender::QBuffer(m_geometry); m_positionAttr = new Qt3DRender::QAttribute(m_geometry); m_positionAttr->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); m_positionAttr->setVertexBaseType(Qt3DRender::QAttribute::Float); m_positionAttr->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); m_positionAttr->setVertexSize(3); m_positionAttr->setByteStride(5 * sizeof(float)); m_positionAttr->setByteOffset(0); m_positionAttr->setBuffer(m_vertexBuffer); m_texCoordAttr = new Qt3DRender::QAttribute(m_geometry); m_texCoordAttr->setName(Qt3DRender::QAttribute::defaultTextureCoordinateAttributeName()); m_texCoordAttr->setVertexBaseType(Qt3DRender::QAttribute::Float); m_texCoordAttr->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); m_texCoordAttr->setVertexSize(2); m_texCoordAttr->setByteStride(5 * sizeof(float)); m_texCoordAttr->setByteOffset(3 * sizeof(float)); m_texCoordAttr->setBuffer(m_vertexBuffer); m_indexAttr = new Qt3DRender::QAttribute(m_geometry); m_indexAttr->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); m_indexAttr->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); m_indexAttr->setBuffer(m_indexBuffer); m_geometry->addAttribute(m_positionAttr); m_geometry->setBoundingVolumePositionAttribute(m_positionAttr); m_geometry->addAttribute(m_texCoordAttr); m_geometry->addAttribute(m_indexAttr); m_material = new QText2DMaterial(q); q->addComponent(m_renderer); q->addComponent(m_material); } DistanceFieldTextRenderer::DistanceFieldTextRenderer(QNode *parent) : QEntity(*new DistanceFieldTextRendererPrivate(), parent) { Q_D(DistanceFieldTextRenderer); d->init(); } DistanceFieldTextRenderer::~DistanceFieldTextRenderer() { } void DistanceFieldTextRenderer::setGlyphData(Qt3DRender::QAbstractTexture *glyphTexture, const QVector &vertexData, const QVector &indexData) { Q_D(DistanceFieldTextRenderer); const int vertexCount = vertexData.size() / 5; d->m_vertexBuffer->setData(QByteArray((char*) vertexData.data(), vertexData.size() * sizeof(float))); d->m_indexBuffer->setData(QByteArray((char*) indexData.data(), indexData.size() * sizeof(quint16))); d->m_positionAttr->setCount(vertexCount); d->m_texCoordAttr->setCount(vertexCount); d->m_indexAttr->setCount(indexData.size()); d->m_material->setDistanceFieldTexture(glyphTexture); } void DistanceFieldTextRenderer::setColor(const QColor &color) { Q_D(DistanceFieldTextRenderer); d->m_material->setColor(color); } } // namespace Qt3DExtras QT_END_NAMESPACE