/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef VIEWPORT_H #define VIEWPORT_H #include #include "qdeclarativeitem3d.h" #include "qdeclarativeviewport.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class ViewportPrivate; class QGLCamera; class QGLLightModel; class QGLLightParameters; class QDeclarativeEffect; class PickEvent; class Viewport : public QQuickPaintedItem, public QDeclarativeViewport { Q_OBJECT Q_ENUMS(RenderMode) Q_PROPERTY(QColor fillColor READ fillColor WRITE setFillColor NOTIFY viewportChanged) Q_PROPERTY(RenderMode renderMode READ renderMode WRITE setRenderMode NOTIFY viewportChanged) Q_PROPERTY(bool picking READ picking WRITE setPicking NOTIFY viewportChanged) Q_PROPERTY(bool showPicking READ showPicking WRITE setShowPicking NOTIFY viewportChanged) Q_PROPERTY(bool showSceneGraph READ showSceneGraph WRITE setShowSceneGraph NOTIFY showSceneGraphChanged) Q_PROPERTY(bool navigation READ navigation WRITE setNavigation NOTIFY viewportChanged) Q_PROPERTY(bool fovzoom READ fovzoom WRITE setFovzoom NOTIFY viewportChanged) Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY viewportChanged) Q_PROPERTY(QGLCamera *camera READ camera WRITE setCamera) Q_PROPERTY(QGLLightParameters *light READ light WRITE setLight NOTIFY viewportChanged) Q_PROPERTY(QGLLightModel *lightModel READ lightModel WRITE setLightModel NOTIFY viewportChanged) public: enum RenderMode { UnknownRender, DirectRender, BufferedRender }; Viewport(QQuickItem *parent = 0); ~Viewport(); QColor fillColor() const; void setFillColor(const QColor &); bool picking() const; void setPicking(bool value); bool showPicking() const; void setShowPicking(bool value); bool showSceneGraph() const; void setShowSceneGraph(bool show); bool navigation() const; void setNavigation(bool value); bool fovzoom() const; void setFovzoom(bool value); bool blending() const; void setBlending(bool value); QGLCamera *camera() const; void setCamera(QGLCamera *value); QGLLightParameters *light() const; void setLight(QGLLightParameters *value); QGLLightModel *lightModel() const; void setLightModel(QGLLightModel *value); int registerPickableObject(QObject *obj); virtual void registerEarlyDrawObject(QObject *obj, int order); void paint(QPainter *painter); RenderMode renderMode() const; void setRenderMode(RenderMode mode); Q_SIGNALS: void viewportChanged(); void showSceneGraphChanged(); public Q_SLOTS: void update3d(); private Q_SLOTS: void cameraChanged(); void beforeRendering(); void sceneGraphInitialized(); void objectForPoint(); void canvasDeleted(); protected: void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void mouseDoubleClickEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void hoverEnterEvent(QHoverEvent *event); void hoverMoveEvent(QHoverEvent *event); void hoverLeaveEvent(QHoverEvent *event); void wheelEvent(QWheelEvent *event); void keyPressEvent(QKeyEvent *event); // from QQuickItem virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); void itemChange(QQuickItem::ItemChange change, const ItemChangeData &value); void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); private: void render(QGLPainter *painter); PickEvent *initiatePick(QMouseEvent *); void setupPickPaint(QGLPainter *painter, const QPointF &pt); bool mouseMoveOverflow(QMouseEvent *e) const; Q_INVOKABLE void processMousePress(quint64 eventId); Q_INVOKABLE void processMouseRelease(quint64); Q_INVOKABLE void processMouseDoubleClick(quint64); Q_INVOKABLE void processMouseMove(quint64); Q_INVOKABLE void processMouseHover(quint64); void processNavEvent(QMouseEvent *event); ViewportPrivate *d; void earlyDraw(QGLPainter *painter); void draw(QGLPainter *painter); void initializeGL(QGLPainter *painter); bool hoverEvent(QHoverEvent *event); void wheel(qreal delta); void pan(qreal deltax, qreal deltay); void rotate(qreal deltax, qreal deltay); QPointF viewDelta(qreal deltax, qreal deltay); static const int FBO_SIZE; }; QT_END_NAMESPACE QML_DECLARE_TYPE(Viewport) QT_END_HEADER #endif