/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "action_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { Action::Action() : Qt3DCore::QBackendNode(ReadWrite) , m_actionTriggered(false) { } void Action::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_inputs = data.inputIds; } void Action::cleanup() { QBackendNode::setEnabled(false); m_inputs.clear(); m_actionTriggered = false; } void Action::setActionTriggered(bool actionTriggered) { if (isEnabled() && (actionTriggered != m_actionTriggered)) { m_actionTriggered = actionTriggered; // Send change to the frontend auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("active"); e->setValue(m_actionTriggered); notifyObservers(e); } } void Action::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { case Qt3DCore::PropertyValueAdded: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("input")) m_inputs.push_back(change->addedNodeId()); break; } case Qt3DCore::PropertyValueRemoved: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("input")) m_inputs.removeOne(change->removedNodeId()); } default: break; } QBackendNode::sceneChangeEvent(e); } } // Input } // Qt3DInput QT_END_NAMESPACE