/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "actioninput_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { ActionInput::ActionInput() : AbstractActionInput() , m_buttons(0) { } void ActionInput::cleanup() { setEnabled(false); m_sourceDevice = Qt3DCore::QNodeId(); m_buttons.clear(); } void ActionInput::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { AbstractActionInput::syncFromFrontEnd(frontEnd, firstTime); const QActionInput *node = qobject_cast(frontEnd); if (!node) return; m_sourceDevice = Qt3DCore::qIdForNode(node->sourceDevice()); m_buttons = node->buttons(); } bool ActionInput::process(InputHandler *inputHandler, qint64 currentTime) { Q_UNUSED(currentTime) if (!isEnabled()) return false; QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = Utils::physicalDeviceForInput(this, inputHandler); if (!physicalDeviceBackend) return false; for (int button : qAsConst(m_buttons)) { if (physicalDeviceBackend->isButtonPressed(button)) return true; } return false; } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE