/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "analogaxisinput_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { AnalogAxisInput::AnalogAxisInput() : AbstractAxisInput() , m_axis(0) { } void AnalogAxisInput::cleanup() { m_axis = 0; AbstractAxisInput::cleanup(); } void AnalogAxisInput::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { AbstractAxisInput::syncFromFrontEnd(frontEnd, firstTime); const QAnalogAxisInput *node = qobject_cast(frontEnd); if (!node) return; m_axis = node->axis(); } float AnalogAxisInput::process(InputHandler *inputHandler, qint64 currentTime) { Q_UNUSED(currentTime); if (!isEnabled()) return 0.0f; if (m_axis == -1) return 0.0f; QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = Utils::physicalDeviceForInput(this, inputHandler); if (!physicalDeviceBackend) return 0.0f; return physicalDeviceBackend->processedAxisValue(m_axis); } } // Input } // Qt3DInput QT_END_NAMESPACE