/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "assignkeyboardfocusjob_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { class AssignKeyboardFocusJobPrivate : public Qt3DCore::QAspectJobPrivate { public: AssignKeyboardFocusJobPrivate() { } ~AssignKeyboardFocusJobPrivate() override { } void postFrame(Qt3DCore::QAspectManager *manager) override; QVector> updates; }; AssignKeyboardFocusJob::AssignKeyboardFocusJob(Qt3DCore::QNodeId keyboardDevice) : QAspectJob(*new AssignKeyboardFocusJobPrivate()) , m_inputHandler(nullptr) , m_keyboardDevice(keyboardDevice) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::AssignKeyboardFocus, 0) } void AssignKeyboardFocusJob::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } void AssignKeyboardFocusJob::run() { Q_D(AssignKeyboardFocusJob); KeyboardDevice *keyboardDevice = m_inputHandler->keyboardDeviceManager()->lookupResource(m_keyboardDevice); const auto handles = m_inputHandler->keyboardInputManager()->activeHandles(); d->updates.reserve(handles.size()); for (const HKeyboardHandler &handle : handles) { KeyboardHandler *input = m_inputHandler->keyboardInputManager()->data(handle); Q_ASSERT(input); if (input->keyboardDevice() == m_keyboardDevice) { bool hasFocus = input->peerId() == keyboardDevice->lastKeyboardInputRequester(); input->setFocus(hasFocus); d->updates.push_back({input->peerId(), hasFocus}); if (hasFocus) keyboardDevice->setCurrentFocusItem(input->peerId()); } } } void AssignKeyboardFocusJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) { for (const auto &data: qAsConst(updates)) { QKeyboardHandler *node = qobject_cast(manager->lookupNode(data.first)); if (!node) continue; const bool b = node->blockNotifications(true); node->setFocus(data.second); node->blockNotifications(b); } updates.clear(); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE