/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "assignkeyboardfocusjob_p.h" #include "keyboardcontroller_p.h" #include "keyboardinput_p.h" #include "inputhandler_p.h" #include "inputmanagers_p.h" QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { AssignKeyboardFocusJob::AssignKeyboardFocusJob(const Qt3DCore::QNodeId &controller) : QAspectJob() , m_inputHandler(Q_NULLPTR) , m_keyboardController(controller) { } void AssignKeyboardFocusJob::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } void AssignKeyboardFocusJob::run() { KeyboardController *controller = m_inputHandler->keyboardControllerManager()->lookupResource(m_keyboardController); Q_FOREACH (const HKeyboardInput handle, controller->keyboardInputsHandles()) { KeyboardInput *input = m_inputHandler->keyboardInputManager()->data(handle); if (input) { bool hasFocus = input->peerUuid() == controller->lastKeyboardInputRequester(); input->setFocus(hasFocus); if (hasFocus) controller->setCurrentFocusItem(input->peerUuid()); } } } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE