/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "axisaccumulator_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { AxisAccumulator::AxisAccumulator() : Qt3DCore::QBackendNode(ReadWrite) , m_sourceAxisId() , m_sourceAxisType(QAxisAccumulator::Velocity) , m_scale(1.0f) , m_value(0.0f) , m_velocity(0.0f) { } void AxisAccumulator::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_sourceAxisId = data.sourceAxisId; m_sourceAxisType = data.sourceAxisType; m_scale = data.scale; m_value = 0.0f; m_velocity = 0.0f; } void AxisAccumulator::cleanup() { QBackendNode::setEnabled(false); m_sourceAxisId = Qt3DCore::QNodeId(); m_sourceAxisType = QAxisAccumulator::Velocity; m_scale = 1.0f; m_value = 0.0f; } void AxisAccumulator::setValue(float value) { if (isEnabled() && value != m_value) { m_value = value; // Send a change to the frontend auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("value"); e->setValue(m_value); notifyObservers(e); } } void AxisAccumulator::setVelocity(float velocity) { if (isEnabled() && velocity != m_velocity) { m_velocity = velocity; // Send a change to the frontend auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("velocity"); e->setValue(m_velocity); notifyObservers(e); } } void AxisAccumulator::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { case Qt3DCore::PropertyUpdated: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("sourceAxis")) m_sourceAxisId = change->value().value(); else if (change->propertyName() == QByteArrayLiteral("sourceAxisType")) m_sourceAxisType = change->value().value(); else if (change->propertyName() == QByteArrayLiteral("scale")) m_scale = change->value().toFloat(); break; } default: break; } QBackendNode::sceneChangeEvent(e); } void AxisAccumulator::stepIntegration(AxisManager *axisManager, float dt) { Axis *sourceAxis = axisManager->lookupResource(m_sourceAxisId); if (!sourceAxis) return; const float axisValue = sourceAxis->axisValue(); float newVelocity = 0.0f; float newValue = 0.0f; switch (m_sourceAxisType) { case QAxisAccumulator::Velocity: newVelocity = axisValue * m_scale; newValue = m_value + newVelocity * dt; break; case QAxisAccumulator::Acceleration: newVelocity = m_velocity + axisValue * m_scale * dt; newValue = m_value + newVelocity * dt; break; } setVelocity(newVelocity); setValue(newValue); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE