/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "axisactionhandler_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { AxisActionHandler::AxisActionHandler() : Qt3DCore::QBackendNode(ReadWrite) , m_logicalDevice() { } void AxisActionHandler::updateFromPeer(Qt3DCore::QNode *peer) { Qt3DInput::QAxisActionHandler *handler = static_cast(peer); if (handler->logicalDevice()) m_logicalDevice = handler->logicalDevice()->id(); // TO DO: Store the state of the actions } void AxisActionHandler::cleanup() { m_logicalDevice = Qt3DCore::QNodeId(); } void AxisActionHandler::setAndTransmitActionPayload(const ActionStates &actionStates, const ActionPayload &deltaPayload) { if (m_lastActionStates != actionStates) { m_lastActionStates = actionStates; Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid())); e->setTargetNode(peerUuid()); e->setPropertyName("actionPayload"); e->setValue(QVariant::fromValue(deltaPayload)); notifyObservers(e); } } void AxisActionHandler::setAndTransmitAxisPayload(const AxisPayload &payload) { if (m_lastAxisPayload != payload) { m_lastAxisPayload = payload; Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid())); e->setTargetNode(peerUuid()); e->setPropertyName("axisPayload"); e->setValue(QVariant::fromValue(payload)); notifyObservers(e); } } void AxisActionHandler::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == Qt3DCore::NodeUpdated) { Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("logicalDevice")) { m_logicalDevice = propertyChange->value().value(); } } } AxisActionHandlerNodeFunctor::AxisActionHandlerNodeFunctor(AxisActionHandlerManager *manager) : m_manager(manager) { } Qt3DCore::QBackendNode *AxisActionHandlerNodeFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { HAxisActionHandler handle = m_manager->getOrAcquireHandle(frontend->id()); AxisActionHandler *backend = m_manager->data(handle); m_manager->addActiveAxisActionHandler(handle); backend->setFactory(factory); backend->setPeer(frontend); return backend; } Qt3DCore::QBackendNode *AxisActionHandlerNodeFunctor::get(const Qt3DCore::QNodeId &id) const { return m_manager->lookupResource(id); } void AxisActionHandlerNodeFunctor::destroy(const Qt3DCore::QNodeId &id) const { HAxisActionHandler handle = m_manager->lookupHandle(id); m_manager->releaseResource(id); m_manager->removeActiveAxisActionHandler(handle); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE