/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QINPUTASPECT_INPUT_AXISACTIONHANDLER_P_H #define QINPUTASPECT_INPUT_AXISACTIONHANDLER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { class AxisActionHandlerManager; class AxisActionHandler : public Qt3DCore::QBackendNode { public: AxisActionHandler(); void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; void cleanup(); inline Qt3DCore::QNodeId logicalDevice() const { return m_logicalDevice; } void setAndTransmitActionPayload(const ActionStates &actionStates, const ActionPayload &deltaPayload); void setAndTransmitAxisPayload(const AxisPayload &payload); inline AxisPayload lastAxisPayload() const { return m_lastAxisPayload; } inline ActionPayload lastActionStates() const { return m_lastActionStates; } protected: void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; private: Qt3DCore::QNodeId m_logicalDevice; AxisPayload m_lastAxisPayload; ActionPayload m_lastActionStates; }; class AxisActionHandlerNodeFunctor : public Qt3DCore::QBackendNodeFunctor { public: explicit AxisActionHandlerNodeFunctor(AxisActionHandlerManager *manager); Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_FINAL; Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL; void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL; private: AxisActionHandlerManager *m_manager; }; } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE #endif // QINPUTASPECT_INPUT_AXISACTIONHANDLER_P_H