/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_INPUT_AXISACTIONPAYLOAD_P_H #define QT3DINPUT_INPUT_AXISACTIONPAYLOAD_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { struct AxisUpdate { Qt3DCore::QNodeId id; QString name; float value; bool operator ==(const AxisUpdate &other) const { return (id == other.id) && qFuzzyCompare(value, other.value); } }; struct ActionUpdate { Qt3DCore::QNodeId id; QString name; bool triggered; bool operator ==(const ActionUpdate &other) const { return (id == other.id) && (triggered == other.triggered); } }; struct ActionPayload { QVector actions; bool operator ==(const ActionPayload &other) const { return actions == other.actions; } bool operator !=(const ActionPayload &other) const { return !(*this == other); } }; typedef ActionPayload ActionStates; struct AxisPayload { QVector axes; bool operator ==(const AxisPayload &other) const { return axes == other.axes; } bool operator !=(const AxisPayload &other) const { return !(*this == other); } }; } // Input } // Qt3DInput QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DInput::Input::AxisPayload); Q_DECLARE_METATYPE(Qt3DInput::Input::ActionPayload); #endif // QT3DINPUT_INPUT_AXISACTIONPAYLOAD_P_H