/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "axisinput_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { namespace { QVector listToIntArray(const QVariantList &l) { QVector array; array.reserve(l.size()); Q_FOREACH (const QVariant &v, l) array.push_back(v.toInt()); return array; } } // anonymous AxisInput::AxisInput() : Qt3DCore::QBackendNode() , m_axis(0) , m_scale(0.0f) , m_enabled(false) { } // AxisInput can have two types of behavior // Axis input with source device and axis -> will retrieve the axis value from the source device // Axis input with source device and scale + keys -> will be used as a multiplication factor with other AxisInput void AxisInput::updateFromPeer(Qt3DCore::QNode *peer) { QAxisInput *input = static_cast(peer); m_axis = input->axis(); m_scale = input->scale(); m_enabled = input->isEnabled(); m_keys = listToIntArray(input->keys()); if (input->sourceDevice()) m_sourceDevice = input->sourceDevice()->id(); } void AxisInput::cleanup() { m_axis = 0; m_enabled = false; m_scale = 0.0f; m_keys.clear(); m_sourceDevice = Qt3DCore::QNodeId(); } void AxisInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == Qt3DCore::NodeUpdated) { Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("sourceDevice")) { m_sourceDevice = propertyChange->value().value(); } else if (propertyChange->propertyName() == QByteArrayLiteral("scale")) { m_scale = propertyChange->value().toFloat(); } else if (propertyChange->propertyName() == QByteArrayLiteral("axis")) { m_axis = propertyChange->value().toInt(); } else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) { m_enabled = propertyChange->value().toBool(); } else if (propertyChange->propertyName() == QByteArrayLiteral("keys")) { m_keys = listToIntArray(propertyChange->value().toList()); } } } } // Input } // Qt3DInput QT_END_NAMESPACE