/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "axissetting_p.h" #include #include QT_BEGIN_NAMESPACE namespace { QVector variantListToVector(const QVariantList &list) { QVector v(list.size()); int i = 0; Q_FOREACH (const QVariant &e, list) { v[i++] = e.toInt(); } return v; } } namespace Qt3DInput { namespace Input { AxisSetting::AxisSetting() : Qt3DCore::QBackendNode() , m_deadZone(0.0f) , m_axes(0) , m_filter(false) { } void AxisSetting::updateFromPeer(Qt3DCore::QNode *peer) { QAxisSetting *setting = static_cast(peer); m_deadZone = setting->deadZone(); m_axes = variantListToVector(setting->axes()); m_filter = setting->isFilterEnabled(); } void AxisSetting::cleanup() { m_deadZone = 0.0f; m_axes.clear(); m_filter = false; } void AxisSetting::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == Qt3DCore::NodeUpdated) { Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("deadZone")) { m_deadZone = propertyChange->value().toFloat(); } else if (propertyChange->propertyName() == QByteArrayLiteral("axes")) { m_axes = variantListToVector(propertyChange->value().toList()); } else if (propertyChange->propertyName() == QByteArrayLiteral("filter")) { m_filter = propertyChange->value().toBool(); } } } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE