/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "axissetting_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { AxisSetting::AxisSetting() : Qt3DCore::QBackendNode() , m_deadZoneRadius(0.0f) , m_axes(0) , m_smooth(false) { } void AxisSetting::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_deadZoneRadius = data.deadZoneRadius; m_axes = data.axes; m_smooth = data.smooth; } void AxisSetting::cleanup() { QBackendNode::setEnabled(false); m_deadZoneRadius = 0.0f; m_axes.clear(); m_smooth = false; } void AxisSetting::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == Qt3DCore::PropertyUpdated) { Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("deadZoneRadius")) { m_deadZoneRadius = propertyChange->value().toFloat(); } else if (propertyChange->propertyName() == QByteArrayLiteral("axes")) { m_axes = propertyChange->value().value>(); } else if (propertyChange->propertyName() == QByteArrayLiteral("smooth")) { m_smooth = propertyChange->value().toBool(); } } QBackendNode::sceneChangeEvent(e); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE