/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "cameracontroller_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DInput { namespace Input { CameraController::CameraController(QObject *parent) : QObject(parent), m_camera( 0 ), m_vx( 0.0f ), m_vy( 0.0f ), m_vz( 0.0f ), m_viewCenterFixed( false ), m_panAngle( 0.0f ), m_tiltAngle( 0.0f ), m_leftButtonPressed( false ), m_orbitMode( false ), m_linearSpeed( 40.0f ), m_time( 0.0f ), m_orbitRate( -0.3f ), m_lookRate( 0.1f ), m_translateFast( false ), m_multisampleEnabled( true ), m_controlMode( FirstPerson ), m_firstPersonUp( QVector3D( 0.0f, 1.0f, 0.0f ) ), m_updateTimer(new QTimer(this)) { m_updateTimer->setInterval(16); connect(m_updateTimer, SIGNAL(timeout()), this, SLOT(onUpdate())); } /*! * CameraController expects to find a Camera entity. * That means if you have built you Camera yourself using * an Entity, a CameraLens and a Transform instead of using the * ready made Camera element, it won't work. */ void CameraController::setCamera( Qt3DCore::QCamera* cam ) { m_camera = cam; m_cameraEntity = cam; if (m_camera) m_updateTimer->start(); else m_updateTimer->stop(); } Qt3DCore::QCamera *CameraController::camera() const { return m_camera; } void CameraController::setLinearSpeed( float speed ) { if ( qFuzzyCompare( m_linearSpeed, speed ) ) return; m_linearSpeed = speed; emit linearSpeedChanged(speed); } float CameraController::linearSpeed() const { return m_linearSpeed; } float CameraController::orbitRate() const { return m_orbitRate; } void CameraController::setOrbitRate( float rate ) { if ( qFuzzyCompare( m_orbitRate, rate ) ) return; m_orbitRate = rate; emit orbitRateChanged(rate); } float CameraController::lookRate() const { return m_lookRate; } void CameraController::setLookRate( float rate ) { if ( qFuzzyCompare( m_lookRate, rate ) ) return; m_lookRate = rate; emit lookRateChanged(rate); } void CameraController::update(double dt) { if ( !m_camera ) return; if (m_translateFast) dt *= 10; // Update the camera position and orientation QCamera::CameraTranslationOption option = m_viewCenterFixed ? QCamera::DontTranslateViewCenter : QCamera::TranslateViewCenter; m_camera->translate(dt * QVector3D(m_vx, m_vy, m_vz), option); if (!qFuzzyIsNull(m_panAngle)) { m_camera->pan(m_panAngle); m_panAngle = 0.0f; } if (!qFuzzyIsNull(m_tiltAngle)) { m_camera->tilt(m_tiltAngle); m_tiltAngle = 0.0f; } } bool CameraController::keyPressEvent( QT_PREPEND_NAMESPACE(QKeyEvent*) e ) { m_translateFast = e->modifiers().testFlag(Qt::AltModifier); m_viewCenterFixed = e->modifiers().testFlag(Qt::ShiftModifier); switch ( e->key() ) { case Qt::Key_Right: m_vx = m_linearSpeed; break; case Qt::Key_Left: m_vx = -m_linearSpeed; break; case Qt::Key_Up: m_vz = m_linearSpeed; break; case Qt::Key_Down: m_vz = -m_linearSpeed; break; case Qt::Key_PageUp: m_vy = m_linearSpeed; break; case Qt::Key_PageDown: m_vy = -m_linearSpeed; break; case Qt::Key_A: toggleMSAA(); break; default: return false; } return true; } bool CameraController::keyReleaseEvent( QT_PREPEND_NAMESPACE(QKeyEvent*) e ) { switch ( e->key() ) { case Qt::Key_Right: case Qt::Key_Left: m_vx = 0.0; break; case Qt::Key_Up: case Qt::Key_Down: m_vz = 0.0; break; case Qt::Key_PageUp: case Qt::Key_PageDown: m_vy = 0.0; break; default: return false; } return true; } void CameraController::mousePressEvent( QT_PREPEND_NAMESPACE(QMouseEvent*) e ) { if ( e->button() == Qt::LeftButton ) { m_leftButtonPressed = true; m_pos = m_prevPos = e->pos(); } else if ( e->button() == Qt::RightButton ) { m_orbitMode = true; m_pos = m_prevPos = e->pos(); } } void CameraController::mouseReleaseEvent( QT_PREPEND_NAMESPACE(QMouseEvent*) e ) { if ( e->button() == Qt::LeftButton ) { m_leftButtonPressed = false; } else if ( e->button() == Qt::RightButton ) { m_orbitMode = false; } } void CameraController::mouseMoveEvent( QT_PREPEND_NAMESPACE(QMouseEvent*) e ) { if (!m_camera ) return; if (!m_leftButtonPressed && !m_orbitMode) return; m_pos = e->pos(); float dx = m_pos.x() - m_prevPos.x(); float dy = -(m_pos.y() - m_prevPos.y()); m_prevPos = m_pos; if (m_leftButtonPressed) { switch (m_controlMode) { case FreeLook: m_camera->pan(dx * m_lookRate); break; case FirstPerson: m_camera->pan(dx * m_lookRate, m_firstPersonUp); break; } m_camera->tilt(dy * m_lookRate); } else if (m_orbitMode) { switch (m_controlMode) { case FreeLook: m_camera->panAboutViewCenter(dx * m_orbitRate); break; case FirstPerson: m_camera->panAboutViewCenter(dx * m_orbitRate, m_firstPersonUp); break; } m_camera->tiltAboutViewCenter(dy * m_orbitRate); } } bool CameraController::isMultisampleEnabled() const { return m_multisampleEnabled; } void CameraController::toggleMSAA() { m_multisampleEnabled = !m_multisampleEnabled; emit multisampleEnabledChanged(m_multisampleEnabled); } void CameraController::setControlMode(ControlMode controlMode) { if (controlMode != m_controlMode) { m_controlMode = controlMode; emit controlModeChanged(controlMode); } } CameraController::ControlMode CameraController::controlMode() const { return m_controlMode; } void CameraController::setFirstPersonUpVector(const QVector3D &up) { if (m_firstPersonUp != up) { m_firstPersonUp = up; emit firstPersonUpVectorChanged(up); } } QVector3D CameraController::firstPersonUpVector() const { return m_firstPersonUp; } bool CameraController::eventFilter(QObject *receiver, QEvent *event) { switch (event->type()) { case QEvent::MouseButtonPress: mousePressEvent(static_cast(event)); return true; case QEvent::MouseButtonRelease: mouseReleaseEvent(static_cast(event)); return true; case QEvent::MouseMove: mouseMoveEvent(static_cast(event)); return true; case QEvent::KeyPress: return keyPressEvent(static_cast(event)); case QEvent::KeyRelease: return keyReleaseEvent(static_cast(event)); default: return QObject::eventFilter(receiver, event); } } void CameraController::onUpdate() { update(1.0 / 60.0); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE