/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "genericdevicebackendnode_p.h" #include "inputhandler_p.h" #include "inputmanagers_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { GenericDeviceBackendNode::GenericDeviceBackendNode(QBackendNode::Mode mode) : QAbstractPhysicalDeviceBackendNode(mode) , m_mutex() { } GenericDeviceBackendNode::~GenericDeviceBackendNode() { } void GenericDeviceBackendNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (e->type() == Qt3DCore::PropertyUpdated) { if (propertyChange->propertyName() == QByteArrayLiteral("axisEvent")) { QPair val = propertyChange->value().value>(); const QMutexLocker lock(&m_mutex); m_axesValues[val.first] = val.second; } else if (propertyChange->propertyName() == QByteArrayLiteral("buttonEvent")) { QPair val = propertyChange->value().value>(); const QMutexLocker lock(&m_mutex); m_buttonsValues[val.first] = val.second; } } } void GenericDeviceBackendNode::cleanup() { const QMutexLocker lock(&m_mutex); m_axesValues.clear(); m_buttonsValues.clear(); QAbstractPhysicalDeviceBackendNode::cleanup(); } float GenericDeviceBackendNode::axisValue(int axisIdentifier) const { const QMutexLocker lock(&m_mutex); return m_axesValues[axisIdentifier]; } bool GenericDeviceBackendNode::isButtonPressed(int buttonIdentifier) const { const QMutexLocker lock(&m_mutex); return m_buttonsValues[buttonIdentifier]; } GenericDeviceBackendFunctor::GenericDeviceBackendFunctor(QInputAspect *inputaspect, InputHandler *handler) : m_inputAspect(inputaspect) , m_handler(handler) { } Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { GenericDeviceBackendNode *backendNode = m_handler->genericDeviceBackendNodeManager()->getOrCreateResource(change->subjectId()); backendNode->setInputAspect(m_inputAspect); m_handler->appendGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(change->subjectId())); return backendNode; } Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::get(Qt3DCore::QNodeId id) const { return m_handler->genericDeviceBackendNodeManager()->lookupResource(id); } void GenericDeviceBackendFunctor::destroy(Qt3DCore::QNodeId id) const { m_handler->removeGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(id)); m_handler->genericDeviceBackendNodeManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE