/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "inputhandler_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DInput { namespace Input { InputHandler::InputHandler() : m_keyboardDeviceManager(new KeyboardDeviceManager()) , m_keyboardInputManager(new KeyboardInputManager()) , m_mouseDeviceManager(new MouseDeviceManager()) , m_mouseInputManager(new MouseInputManager()) , m_keyboardEventFilter(new KeyboardEventFilter()) , m_mouseEventFilter(new MouseEventFilter()) , m_axisManager(new AxisManager()) , m_axisAccumulatorManager(new AxisAccumulatorManager()) , m_actionManager(new ActionManager()) , m_axisSettingManager(new AxisSettingManager()) , m_actionInputManager(new ActionInputManager()) , m_analogAxisInputManager(new AnalogAxisInputManager()) , m_buttonAxisInputManager(new ButtonAxisInputManager()) , m_inputChordManager(new InputChordManager()) , m_inputSequenceManager(new InputSequenceManager()) , m_logicalDeviceManager(new LogicalDeviceManager()) , m_genericPhysicalDeviceBackendNodeManager(new GenericDeviceBackendNodeManager) , m_physicalDeviceProxyManager(new PhysicalDeviceProxyManager()) , m_settings(nullptr) , m_eventSourceSetter(new Qt3DInput::Input::EventSourceSetterHelper(this)) { m_keyboardEventFilter->setInputHandler(this); m_mouseEventFilter->setInputHandler(this); // Created in the main thread // m_eventSourceSetter needs to be in the main thread } InputHandler::~InputHandler() { delete m_keyboardDeviceManager; delete m_keyboardInputManager; delete m_mouseDeviceManager; delete m_mouseInputManager; delete m_keyboardEventFilter; delete m_mouseEventFilter; delete m_axisManager; delete m_axisAccumulatorManager; delete m_actionManager; delete m_axisSettingManager; delete m_analogAxisInputManager; delete m_buttonAxisInputManager; delete m_actionInputManager; delete m_inputChordManager; delete m_inputSequenceManager; delete m_logicalDeviceManager; delete m_genericPhysicalDeviceBackendNodeManager; delete m_physicalDeviceProxyManager; } // Called in MainThread (by the EventSourceHelperSetter) void InputHandler::registerEventFilters(QEventFilterService *service) { clearPendingKeyEvents(); clearPendingMouseEvents(); service->registerEventFilter(m_keyboardEventFilter, 512); service->registerEventFilter(m_mouseEventFilter, 513); } void InputHandler::unregisterEventFilters(Qt3DCore::QEventFilterService *service) { service->unregisterEventFilter(m_keyboardEventFilter); service->unregisterEventFilter(m_mouseEventFilter); } // Called by the keyboardEventFilter in the main thread void InputHandler::appendKeyEvent(const QT_PREPEND_NAMESPACE(QKeyEvent) &event) { m_pendingKeyEvents.append(event); } // Called by QInputASpect::jobsToExecute (Main Thread) QList InputHandler::pendingKeyEvents() { return std::move(m_pendingKeyEvents); } // Called by QInputASpect::jobsToExecute (Main Thread) void InputHandler::clearPendingKeyEvents() { m_pendingKeyEvents.clear(); } // Main Thread void InputHandler::appendMouseEvent(const QT_PREPEND_NAMESPACE(QMouseEvent) &event) { m_pendingMouseEvents.append(event); } // Main Thread QList InputHandler::pendingMouseEvents() { return std::move(m_pendingMouseEvents); } // Main Thread void InputHandler::clearPendingMouseEvents() { m_pendingMouseEvents.clear(); } #if QT_CONFIG(wheelevent) // Main Thread void InputHandler::appendWheelEvent(const QT_PREPEND_NAMESPACE(QWheelEvent) &event) { m_pendingWheelEvents.append(event); } // Main Thread QList Qt3DInput::Input::InputHandler::pendingWheelEvents() { return std::move(m_pendingWheelEvents); } // Main Thread void InputHandler::clearPendingWheelEvents() { m_pendingWheelEvents.clear(); } #endif void InputHandler::appendKeyboardDevice(HKeyboardDevice device) { m_activeKeyboardDevices.append(device); } void InputHandler::removeKeyboardDevice(HKeyboardDevice device) { m_activeKeyboardDevices.removeAll(device); } void InputHandler::appendMouseDevice(HMouseDevice device) { m_activeMouseDevices.append(device); } void InputHandler::removeMouseDevice(HMouseDevice device) { m_activeMouseDevices.removeAll(device); } void Qt3DInput::Input::InputHandler::appendGenericDevice(HGenericDeviceBackendNode device) { m_activeGenericPhysicalDevices.append(device); } void Qt3DInput::Input::InputHandler::removeGenericDevice(HGenericDeviceBackendNode device) { m_activeGenericPhysicalDevices.removeAll(device); } // Return a vector of jobs to be performed for keyboard events // Handles all dependencies between jobs QVector InputHandler::keyboardJobs() { // One job for Keyboard focus change event per Keyboard device QVector jobs; const QList events = pendingKeyEvents(); for (const HKeyboardDevice &cHandle : qAsConst(m_activeKeyboardDevices)) { KeyboardDevice *keyboardDevice = m_keyboardDeviceManager->data(cHandle); if (keyboardDevice) { keyboardDevice->updateKeyEvents(events); bool haveFocusChangeJob = false; if (keyboardDevice->lastKeyboardInputRequester() != keyboardDevice->currentFocusItem()) { auto job = QSharedPointer::create(keyboardDevice->peerId()); job->setInputHandler(this); haveFocusChangeJob= true; jobs.append(std::move(job)); // One job for Keyboard events (depends on the focus change job if there was one) } // Event dispacthing job if (!events.isEmpty()) { auto job = QSharedPointer::create(keyboardDevice->currentFocusItem(), events); job->setInputHandler(this); if (haveFocusChangeJob) job->addDependency(qAsConst(jobs).back()); jobs.append(std::move(job)); } } } return jobs; } QVector InputHandler::mouseJobs() { QVector jobs; const QList mouseEvents = pendingMouseEvents(); #if QT_CONFIG(wheelevent) const QList wheelEvents = pendingWheelEvents(); #endif for (const HMouseDevice &cHandle : qAsConst(m_activeMouseDevices)) { MouseDevice *controller = m_mouseDeviceManager->data(cHandle); controller->updateMouseEvents(mouseEvents); #if QT_CONFIG(wheelevent) controller->updateWheelEvents(wheelEvents); #endif // Event dispacthing job if (!mouseEvents.isEmpty() #if QT_CONFIG(wheelevent) || !wheelEvents.empty() #endif ) { // Send the events to the mouse handlers that have for sourceDevice controller const std::vector &activeMouseHandlers = m_mouseInputManager->activeHandles(); for (const HMouseHandler &mouseHandlerHandle : activeMouseHandlers) { MouseHandler *mouseHandler = m_mouseInputManager->data(mouseHandlerHandle); Q_ASSERT(mouseHandler); if (mouseHandler->mouseDevice() == controller->peerId()) { MouseEventDispatcherJob *job = new MouseEventDispatcherJob(mouseHandler->peerId(), mouseEvents #if QT_CONFIG(wheelevent) , wheelEvents #endif ); job->setInputHandler(this); jobs.append(QAspectJobPtr(job)); } } } } return jobs; } QVector InputHandler::inputDeviceIntegrations() const { return m_inputDeviceIntegrations; } void InputHandler::addInputDeviceIntegration(QInputDeviceIntegration *inputIntegration) { m_inputDeviceIntegrations.push_back(inputIntegration); } void InputHandler::setInputSettings(InputSettings *settings) { if (m_settings && settings == nullptr) m_eventSourceSetter->unsetEventSource(m_settings->eventSource()); m_settings = settings; } void InputHandler::setEventSourceHelper(EventSourceSetterHelper *helper) { m_eventSourceSetter.reset(helper); } EventSourceSetterHelper *InputHandler::eventSourceHelper() const { return m_eventSourceSetter.data(); } QAbstractPhysicalDevice *Qt3DInput::Input::InputHandler::createPhysicalDevice(const QString &name) { QAbstractPhysicalDevice *device = nullptr; for (Qt3DInput::QInputDeviceIntegration *integration : qAsConst(m_inputDeviceIntegrations)) { if ((device = integration->createPhysicalDevice(name)) != nullptr) break; } return device; } void InputHandler::updateEventSource() { if (m_settings != nullptr) { // Will be updated only if eventSource is different than // what was set last QObject *eventSource = m_settings->eventSource(); m_eventSourceSetter->setEventSource(eventSource); } } AbstractActionInput *InputHandler::lookupActionInput(Qt3DCore::QNodeId id) const { AbstractActionInput *input = nullptr; if ((input = actionInputManager()->lookupResource(id)) != nullptr) return input; if ((input = inputSequenceManager()->lookupResource(id)) != nullptr) return input; return inputChordManager()->lookupResource(id); // nullptr if not found } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE