/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "inputsequence_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { InputSequence::InputSequence() : Qt3DCore::QBackendNode() , m_sequences() , m_inputsToTrigger() , m_timeout(0) , m_buttonInterval(0) , m_startTime(0) , m_lastInputTime(0) { } void InputSequence::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const QInputSequenceData &data = typedChange->data; m_sequences = data.sequenceIds; m_timeout = data.timeout; m_buttonInterval = data.buttonInterval; } void InputSequence::cleanup() { QBackendNode::setEnabled(false); m_timeout = 0; m_buttonInterval = 0; m_startTime = 0; m_lastInputTime = 0; m_lastInputId = Qt3DCore::QNodeId(); m_sequences.clear(); m_inputsToTrigger.clear(); } void InputSequence::setStartTime(qint64 time) { m_startTime = time; } void InputSequence::reset() { m_startTime = 0; m_lastInputTime = 0; m_inputsToTrigger = m_sequences; m_lastInputId = Qt3DCore::QNodeId(); } bool InputSequence::actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime) { // Save the last input m_lastInputId = input; // Return false if we've spent too much time in between two sequences if ((m_lastInputTime != 0) && ((currentTime - m_lastInputTime) > m_buttonInterval)) { reset(); return false; } // Update lastInputTime and remove the inputs to trigger from the sequence m_lastInputTime = currentTime; m_inputsToTrigger.removeOne(input); // If we have no more remaining inputs in the sequences of inputs if (m_inputsToTrigger.isEmpty()) { // All Triggered reset(); return true; } return false; } void InputSequence::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { case Qt3DCore::NodeUpdated: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("timeout")) { m_timeout = change->value().toInt(); } else if (change->propertyName() == QByteArrayLiteral("buttonInterval")) { m_buttonInterval = change->value().toInt(); } break; } case Qt3DCore::NodeAdded: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("sequence")) { m_sequences.push_back(change->addedNodeId()); m_inputsToTrigger.push_back(change->addedNodeId()); } break; } case Qt3DCore::NodeRemoved: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("sequence")) { m_sequences.removeOne(change->removedNodeId()); m_inputsToTrigger.removeOne(change->removedNodeId()); } break; } default: break; } QBackendNode::sceneChangeEvent(e); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE