/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "keyboardhandler_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DInput { namespace Input { KeyboardHandler::KeyboardHandler() : QBackendNode(QBackendNode::ReadWrite) , m_inputHandler(nullptr) , m_focus(false) { } void KeyboardHandler::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; setSourcerDevice(data.keyboardDeviceId); m_focus = false; if (data.focus) requestFocus(); } Qt3DCore::QNodeId KeyboardHandler::keyboardDevice() const { return m_keyboardDevice; } void KeyboardHandler::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } // Called by the KeyboadDevice when the focus for the KeyboardHandler has changed // Sends a change notification so that the frontend can update itself void KeyboardHandler::setFocus(bool focus) { if (focus != m_focus) { m_focus = focus; auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("focus"); e->setValue(m_focus); notifyObservers(e); } } void KeyboardHandler::keyEvent(const QKeyEventPtr &event) { auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("event"); e->setValue(QVariant::fromValue(event)); notifyObservers(e); } void KeyboardHandler::sceneChangeEvent(const QSceneChangePtr &e) { bool focusRequest = false; if (e->type() == PropertyUpdated) { QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("sourceDevice")) { const QNodeId newId = propertyChange->value().value(); if (m_keyboardDevice != newId) { setSourcerDevice(newId); focusRequest = m_focus; } } else if (propertyChange->propertyName() == QByteArrayLiteral("focus")) { focusRequest = propertyChange->value().toBool(); } } if (focusRequest) requestFocus(); QBackendNode::sceneChangeEvent(e); } void KeyboardHandler::requestFocus() { KeyboardDevice *keyboardDevice = m_inputHandler->keyboardDeviceManager()->lookupResource(m_keyboardDevice); if (keyboardDevice && isEnabled()) keyboardDevice->requestFocusForInput(peerId()); } void KeyboardHandler::setSourcerDevice(QNodeId device) { m_keyboardDevice = device; } KeyboardHandlerFunctor::KeyboardHandlerFunctor(InputHandler *handler) : m_handler(handler) { } Qt3DCore::QBackendNode *KeyboardHandlerFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { KeyboardHandler *input = m_handler->keyboardInputManager()->getOrCreateResource(change->subjectId()); input->setInputHandler(m_handler); return input; } QBackendNode *KeyboardHandlerFunctor::get(QNodeId id) const { return m_handler->keyboardInputManager()->lookupResource(id); } void KeyboardHandlerFunctor::destroy(QNodeId id) const { m_handler->keyboardInputManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE