/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mousecontroller_p.h" #include "inputmanagers_p.h" #include "inputhandler_p.h" #include "qmousecontroller.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { MouseController::MouseController() : QAbstractPhysicalDeviceBackendNode(ReadOnly) , m_sensitivity(0.1f) { } MouseController::~MouseController() { } void MouseController::updateFromPeer(Qt3DCore::QNode *peer) { QAbstractPhysicalDeviceBackendNode::updateFromPeer(peer); QMouseController *object = static_cast(peer); m_sensitivity = object->sensitivity(); } void MouseController::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } void MouseController::addMouseInput(const Qt3DCore::QNodeId &input) { if (!m_mouseInputs.contains(input)) m_mouseInputs.append(input); } void MouseController::removeMouseInput(const Qt3DCore::QNodeId &input) { m_mouseInputs.removeOne(input); } float MouseController::axisValue(int axisIdentifier) const { switch (axisIdentifier) { case QMouseController::X: return m_mouseState.xAxis; case QMouseController::Y: return m_mouseState.yAxis; break; default: break; } return 0.0f; } bool MouseController::isButtonPressed(int buttonIdentifier) const { switch (buttonIdentifier) { case QMouseController::Left: return m_mouseState.leftPressed; case QMouseController::Center: return m_mouseState.centerPressed; case QMouseController::Right: return m_mouseState.rightPressed; default: break; } return false; } QVector MouseController::mouseInputs() const { return m_mouseInputs; } void MouseController::updateMouseEvents(const QList &events) { if (!events.isEmpty()) { Q_FOREACH (const QT_PREPEND_NAMESPACE(QMouseEvent) &e, events) { m_mouseState.leftPressed = e.buttons() & (Qt::LeftButton); m_mouseState.centerPressed = e.buttons() & (Qt::MiddleButton); m_mouseState.rightPressed = e.buttons() & (Qt::RightButton); m_mouseState.xAxis = m_sensitivity * (e.screenPos().x() - m_previousPos.x()); m_mouseState.yAxis = m_sensitivity * (m_previousPos.y() - e.screenPos().y()); m_previousPos = e.screenPos(); } } else { m_mouseState = MouseState(); } } void MouseController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == Qt3DCore::NodeUpdated) { Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("sensitivity")) m_sensitivity = propertyChange->value().toFloat(); } } MouseControllerFunctor::MouseControllerFunctor(QInputAspect *inputAspect, InputHandler *handler) : m_inputAspect(inputAspect) , m_handler(handler) { } Qt3DCore::QBackendNode *MouseControllerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { MouseController *controller = m_handler->mouseControllerManager()->getOrCreateResource(frontend->id()); controller->setFactory(factory); controller->setInputAspect(m_inputAspect); controller->setInputHandler(m_handler); controller->setPeer(frontend); m_handler->appendMouseController(m_handler->mouseControllerManager()->lookupHandle(frontend->id())); return controller; } Qt3DCore::QBackendNode *MouseControllerFunctor::get(const Qt3DCore::QNodeId &id) const { return m_handler->mouseControllerManager()->lookupResource(id); } void MouseControllerFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_handler->removeMouseController(m_handler->mouseControllerManager()->lookupHandle(id)); m_handler->mouseControllerManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE