/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_INPUT_MOUSECONTROLLER_H #define QT3DINPUT_INPUT_MOUSECONTROLLER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QInputAspect; namespace Input { class InputHandler; class MouseController : public Qt3DInput::QAbstractPhysicalDeviceBackendNode { public: MouseController(); ~MouseController(); void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; void setInputHandler(InputHandler *handler); void addMouseInput(const Qt3DCore::QNodeId &input); void removeMouseInput(const Qt3DCore::QNodeId &input); float axisValue(int axisIdentifier) const Q_DECL_OVERRIDE; bool isButtonPressed(int buttonIdentifier) const Q_DECL_OVERRIDE; QVector mouseInputs() const; void updateMouseEvents(const QList &events); protected: void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; private: QVector m_mouseInputs; InputHandler *m_inputHandler; struct MouseState { MouseState() : xAxis(0.0f) , yAxis(0.0f) , leftPressed(false) , rightPressed(false) , centerPressed(false) {} float xAxis; float yAxis; bool leftPressed; bool rightPressed; bool centerPressed; }; MouseState m_mouseState; QPointF m_previousPos; float m_sensitivity; }; class MouseControllerFunctor : public Qt3DCore::QBackendNodeFunctor { public: explicit MouseControllerFunctor(Qt3DInput::QInputAspect *inputAspect, InputHandler *handler); Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE; void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE; private: QInputAspect *m_inputAspect; InputHandler *m_handler; }; } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE #endif // MOUSECONTROLLER_H