/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mousedevice_p.h" #include "inputmanagers_p.h" #include "inputhandler_p.h" #include "qmousedevice.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { MouseDevice::MouseDevice() : QAbstractPhysicalDeviceBackendNode(ReadOnly) , m_inputHandler(nullptr) , m_wasPressed(false) , m_sensitivity(0.1f) { } MouseDevice::~MouseDevice() { } void MouseDevice::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_sensitivity = data.sensitivity; QAbstractPhysicalDeviceBackendNode::initializeFromPeer(change); } void MouseDevice::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } InputHandler *MouseDevice::inputHandler() const { return m_inputHandler; } float MouseDevice::axisValue(int axisIdentifier) const { switch (axisIdentifier) { case QMouseDevice::X: return m_mouseState.xAxis; case QMouseDevice::Y: return m_mouseState.yAxis; case QMouseDevice::WheelX: return m_mouseState.wXAxis; case QMouseDevice::WheelY: return m_mouseState.wYAxis; default: break; } return 0.0f; } bool MouseDevice::isButtonPressed(int buttonIdentifier) const { switch (buttonIdentifier) { case QMouseEvent::LeftButton: return m_mouseState.leftPressed; case QMouseEvent::MiddleButton: return m_mouseState.centerPressed; case QMouseEvent::RightButton: return m_mouseState.rightPressed; default: break; } return false; } MouseDevice::MouseState MouseDevice::mouseState() const { return m_mouseState; } QPointF MouseDevice::previousPos() const { return m_previousPos; } bool MouseDevice::wasPressed() const { return m_wasPressed; } float MouseDevice::sensitivity() const { return m_sensitivity; } void MouseDevice::updateWheelEvents(const QList &events) { // Reset axis values before we accumulate new values for this frame m_mouseState.wXAxis = 0.0f; m_mouseState.wYAxis = 0.0f; if (!events.isEmpty()) { for (const QT_PREPEND_NAMESPACE(QWheelEvent) &e : events) { m_mouseState.wXAxis += m_sensitivity * e.angleDelta().x(); m_mouseState.wYAxis += m_sensitivity * e.angleDelta().y(); } } } void MouseDevice::updateMouseEvents(const QList &events) { // Reset axis values before we accumulate new values for this frame m_mouseState.xAxis = 0.0f; m_mouseState.yAxis = 0.0f; if (!events.isEmpty()) { for (const QT_PREPEND_NAMESPACE(QMouseEvent) &e : events) { m_mouseState.leftPressed = e.buttons() & (Qt::LeftButton); m_mouseState.centerPressed = e.buttons() & (Qt::MiddleButton); m_mouseState.rightPressed = e.buttons() & (Qt::RightButton); bool pressed = m_mouseState.leftPressed || m_mouseState.centerPressed || m_mouseState.rightPressed; if (m_wasPressed && pressed) { m_mouseState.xAxis += m_sensitivity * (e.screenPos().x() - m_previousPos.x()); m_mouseState.yAxis += m_sensitivity * (m_previousPos.y() - e.screenPos().y()); } m_wasPressed = pressed; m_previousPos = e.screenPos(); } } } void MouseDevice::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == Qt3DCore::PropertyUpdated) { Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("sensitivity")) m_sensitivity = propertyChange->value().toFloat(); } } MouseDeviceFunctor::MouseDeviceFunctor(QInputAspect *inputAspect, InputHandler *handler) : m_inputAspect(inputAspect) , m_handler(handler) { } Qt3DCore::QBackendNode *MouseDeviceFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { MouseDevice *controller = m_handler->mouseDeviceManager()->getOrCreateResource(change->subjectId()); controller->setInputAspect(m_inputAspect); controller->setInputHandler(m_handler); m_handler->appendMouseDevice(m_handler->mouseDeviceManager()->lookupHandle(change->subjectId())); return controller; } Qt3DCore::QBackendNode *MouseDeviceFunctor::get(Qt3DCore::QNodeId id) const { return m_handler->mouseDeviceManager()->lookupResource(id); } void MouseDeviceFunctor::destroy(Qt3DCore::QNodeId id) const { m_handler->removeMouseDevice(m_handler->mouseDeviceManager()->lookupHandle(id)); m_handler->mouseDeviceManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE